I’ve thought for a long time that there’s a simple solution to the pay-to-win nature of trading card games: a deck point system.
I’ve thought for a long time that there’s a simple solution to the pay-to-win nature of trading card games: a deck point system.
Will there be actual battle mechanics now, instead of just plopping two Pokemon next to each other and having the one with higher numbers win?
I’ve refused to even download the game out of protest. It’s disgusting. I haven’t downloaded the Fire Emblem mobile game either for the same reason, though I hear it has actual gameplay at least.
I can’t put my finger on it, but something about that screenshot with the city looks straight out of an Xbox 360 game. And I don’t mean because it’s a location (?) from the first two games.
Witch’s Cauldron has a similar effect. It’s just nuts what can happen, especially when it draws you The Storm Bringer and the like. And it’s not even class-specific.
I... but... why would they use airplane-mounted lasers instead of, you know, a lighter? I realize we’re talking about illogical people, but
Open-world games in general are bug-prone, just by nature of how many interacting objects and systems there are. They make it impossible to test every case. I’ve never felt like Bethesda games are more buggy than other open-world games. I think it’s endemic to the genre, not any particular engine.
Assuming the engine isn’t a horrible piece of crap (in which case why would they plan to keep on using it?), addition of ultrawide support would not be held back by it. As for the graphics, see my point above. What they probably need is better art direction, not new graphics code.
Sure, but again, even the gameplay mechanics have little to do with the engine. What you’re really taking issue with is the design. There’s some code involved, but we’re talking about maybe 10% of it, tops. They could completely redo that part from scratch and still call it the “same” “engine”.
And speaking as a programmer myself, it’s extremely industry-standard to reuse code. It’s practically a sin not to. The problems that code solves rarely change; sometimes you have to rebuild something from scratch because it’s gotten messy, but that’s usually on the scale of decades, not yearly release cycles.
Thank you. I’m so tired of a particular segment of gamers assuming that every fault in their games comes down to laziness on the part of game developers, a field of workers who are famously over-worked.
I think the case is much stronger that he’s Ash’s stepdad.
We thought we needed Danny DeVito voice-acting Pikachu, when we actually needed him real-life-acting Mr. Mime
Is it possible for it to cross highways, or do those act as barriers?
I think this case is different because to pull together a guide you just need to have played the game, versus being a respected mind in an academic field. i.e. there’s little business in selling professionally-written guides at all, when the players can just share notes themselves.
I have fond memories from when I first started gaming, using these guides for Ocarina of Time, Majora’s Mask, and Pokemon Red and Silver. MM was the first game I ever hundred-percented thanks to this guide, and I remember spending hours flipping through the Pokemon guides in bed on Friday nights, since my parents…
Like Bastion, it’s easy to counter with the right character. Junkrat’s trap and Brigitte’s shield-bash stop him in his tracks, at which point he’s pretty much toast. Hammond plays like a tank version of Tracer: if he can’t keep moving, he’s in trouble.
Amazing, a high-ranking member of the government avoiding conflict of interest, in 2018.
The whole point is that I want to enjoy the mystery of random packs and the creativity of original decks, and have some remote chance of success. Obviously buying singles is more efficient. A game that’s minmax-or-die isn’t fun; real life has enough of that.