brundonsmith
polygon
brundonsmith

Ew.

On one hand, if anybody can solve the engineering challenge of true game-streaming, it’s Google. On the other hand, the Google of today (along with the other Tech Giants) brings soulless, homogenized blandness to everything it touches, which is the opposite of what you want in an artistic space.

I remember reading about this in a side column in Game Informer. I immediately accepted it as the ultimate game console, and literally counted the days until the listed release date. Which... obviously never amounted to anything.

The first year I was aware of E3 was 2004. I discovered this little magazine called Game Informer, and my first issue just happened to be the E3 issue, wherein they had a full spread on Metroid Prime 2, announced Twilight Princess, and announced the DS. Every year thereafter for the rest of the 2000s, I watched all

Tim Rogers is a gift.

My first thought was “Wait, that’s not Ellen Page-”

“It’s an excuse to unwind for 20 minutes and scurry about like Kermit the Frog with a machine gun.”

Is that not how everyone else has been playing PUBG already?

The art is lovely, but those little glowing orbs everywhere basically have me already uninterested. So many “adventure” games like this just give you a beautiful backdrop for... running around and collecting things. Probably listening to some audio logs along the way. It’s so disappointing.

It’s not really a world

At first I read “not just Switch” as “just not Switch” and I was like aw heck no

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On one hand, I sympathize. Epic shamelessly ripped off PUBG’s ideas in a really scummy and underhanded way, to turn their own struggling game into a massive success overnight.

On the other hand, this would set a hugely dangerous precedent in the games industry and I can’t support that.

You guys are adorable.

ICE is a scourge upon the land, and I was prepared for a story about egregious overreach.

The only reason I’m not salty about this is because I’m so excited for save backups (even though other consoles have had those for two generations.....). I guess it also doesn’t hurt that the service costs 1/3 of what PS Plus and Xbox Live cost.

Also, it would have been a much less terrible problem if Nintendo would have just implemented save backups already.

It’s worth noting that all of this is actually Nintendo’s fault, not the third-parties. They used a standard port (USB-C) but didn’t even attempt to properly adhere to its protocol, which opened the door for tons of misunderstanding about whether it was supported by third-party accessories or not. And then when it

It’s shocking to me that they can be forced to *remove* content via an update. This isn’t a re-release where they can no longer distribute those tracks in a new product; it’s a (ten year old!) product that people purchased as it was, and now it’s being forcefully degraded after-the-fact? How is that a thing?

Mike is a treasure. Get well soon, buddy.

Right, that’s my point; PUBG doesn’t fall into this problem because it’s 90% hand-designed with just a little bit of randomness to keep things fresh, but doesn’t depend on that randomness to the point that it drags the game down.

One could argue that this is what PUBG does. The actual level is hand-designed, but the loot drops are all randomized, so you still get that thrill of not knowing what you’re going to find.

Another good antidote to this problem (which PUBG also leverages) is to get your variety from players, instead of an algorithm.