brandsilven
Brand Silven
brandsilven

Fun write up! Though I’d say Link’s poor archery technique is more of a “user error” than a “Link error”. Many games let the user make mistakes that the character themselves wouldn’t really make, and this is one of those times.

I blame the healers. Not only do they still do “enough” of other things, but they also do enough healing that it has made DPS characters (AKA: characters that can’t absorb damage or heal it, like Tank and Healers) rely on burst damage or be obsolete. That’s why one shot heroes, like Widowmaker, or heroes that can

I’ve been wanting a neon green/yellow pair to go with my neon blue/red, but the only time I’ve seen them bundled together was with the Super Mario Party bundle, and everywhere I looked had that sold out when I was shopping for it. :( I know you can get Pink/Green and Yellow/Yellow, so maybe I’ll have to find someone

I knew mine wouldn’t be up here, heh. After I uploaded I thought “The only way I’d be picked is if there weren’t enough entries and he had to choose them all.” :P

“What would World of Warcraft look like if it didn’t have the Warcraft art direction” is more like it.

Okay, it’s fine to like the purple SNES buttons, just like it’s fine to like the blue Dreamcast swirl. But... do that in the privacy of your own home! :D

Yup. It’s just wrong. Like how the purple button SNES controller is wrong, even though I’m from the USA.

I’ll often create a level that I feel is pretty easy, only to find that players are having a lot of difficulty passing it. I’m not saying that I’m a great player (but, yes, I’m better than the average... if only by a little), but it’s that when creating a level, the creator is going to have an easier time playing it

Summer Coin Collecting (NX8-V2C-JQG). It’s summer time and Mario wants to go collect coins at the beach. Help him collect enough to buy Peach a souvenir. Rumor has it that there is even a hidden cache of coins, which would make his goal a breeze. Otherwise, deal with the rising tides and swarming Cheep Cheeps!

Counterpoint: In 2019, any person making a “fan game” using Nintendo properties should know better and should instead use their own characters/art.

That was fun, since it didn’t blatantly favor one game over the other and just played around with both of them pretty equally.

Apparently you should do what that one reviewer who gave it a negative score did: Find a cheesy item combo and abuse that all the time, then complain that everything is too easy, heh.

People have been saying becoming a father has softened him. I wonder if that’s true, or if he’s been soft the whole time and he’s just been portrayed worse than he really is.

Heh, can’t wait to “dislike” levels whose creator thinks that putting invisible blocks to either put you into a pit or keep you in one is still clever in 2019.

I’m always dressed up like a ninja. Because ninja dressed to fit in with crowds and be inconspicuous. ;)

Yup. Street Fighter II was originally pretty rigid with its points of contact and how hits were doled out. The dragon punch hit twice, once with the fist and a second time with the knee. This one has the forward facing leg straight, like Sagat’s Tiger Uppercut, which meant it only hit one time: with the fist.

The real question on all of our minds is “Can we play as a reincarnated Groose?” I just think it’s so obvious of a question that no one has even bothered asking though.

Project Scarlett? Oh come on, Microsoft! You should know better. Your color is green! It should be Project Jade or Project Emerald or Project Sage!

This made me realize that there is more happening out of view than I had expected. I don’t mess with the camera that much, so I was a bit surprised to see things off stage that you’d never see in normal gameplay.

My biggest concern with the issue is that fact that many Japanese names can be both a surname and a family name. It may be tough for someone like me to know which is which.