bluwacky--disqus
BluWacky
bluwacky--disqus

I AM a Broadway person, and given that she'd suffered a spinal (neck?) fracture that was misdiagnosed, I am suffering a slight sense of humour failure here.

In watching Man In The High Castle I wasn't sure what they'd do about racial representation. A quick glance at Wikipedia would suggest the Nazis never really had a firm policy on black Germans beyond segregation which presumably wouldn't be be that different from the "real world" America (although the Nazi version

This show ended up being something completely different than I thought it would from the early episodes - as Eric says, I thought it was going to be Yet Another Hollywood Satire, but it actually turned into something much more interesting. With that said, I'm only half way through this Christmas special and it's not

Saucy! Next thing you know someone's bringing their garklein, and then it's just downright obscene.

As someone who is, to be blunt, a pretty fucking good recorder player (remember how everyone stops playing the recorder when they're five? I kind of didn't), I do get the joke, but blame the player, not the tool. At least the melodica Jurassic Park (not recorder!) is hitting the right notes (still hilarious, though).

There is no "social stealth" in Watch_Dogs. The stealth in the game is entirely ANTIsocial - you can't hide in groups, just behind walls etc. There is nowhere to blend in with anyone or anything, and the escape zones you have to flee from are enormous and ridiculous unless you speed off (highly illegally) in a car,

Perhaps it's because UbiSoft make so many of them, but open world games really seem to suffer from a sense of "reskinning". They have the same gunplay/driving/stealth sections, the same maps, the same fast travel options, the same mini games… Watch_Dogs' gimmick is pressing X at the right time to make something

Sounds like a documentary about most Classics graduates, then.