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I lack both Photoshop and the necessary skills, but I feel like the old Brawl assist trophy takes this to its logical conclusion. I mean... look at how cute it is! I feel like there’s potential here.

I would go so far as to say that the female model has some form of breast physics turned on by default, but it’s instead meant to be much more subtle. After all, they are supposed to move a little bit; complete stiffness would look equally unnatural and might cause clipping issues with certain poses. I wouldn’t be

Most emulators keep an internal frame counter. In the case of the NES it’s very straightforward, since the PPU runs at a fixed clock rate and the game logic cannot (in any way) affect its timing; it will always put out frames at a fixed rate. Other systems are funky; the Gameboy for example is more loose with its

Ah, to head off an additional question: When timing speed runs on emulators, the community says “Real Time” (as opposed to in-game time) but what they actually mean in almost every case is emulated time. No PC will run an emulator perfectly, and the community largely ignores tiny timing differences, and will usually

Actually in the case of the NES, this would complicate matters considerably. Not every NES console is the same, their behavior actually varies quite a bit, and it has an additional quirk: each time you power on a real NES, the CPU and PPU are not necessarily aligned. There are 12 possible alignments, and those

I actually sat down and watched some of the series after I replied (not just the trailer) and holy cheeseballs, that’s... the framerate is unpleasant. That’s an entirely different problem altogether. :/ I’m may nit pick some of the animation choices, but the keyframing is actually okay, nowhere near the RWBY vibes I

I think the reason is something really subtle that’s rather hard to pull off: squash and stretch. Every time I see a lower budget animation studio tackle something like this, the characters and movements feel incredibly stiff. If you slow down most hand-drawn 2D animation, the characters can appear to be quite

Unless you’ve been playing a fan translation that has removed it, that fucked up shit has censorship over any explicit genitalia in the Japanese releases, usually in the form of mosaics or black bars. It’s a really odd set of laws, and I’m not sure why they’re still in place, but I don’t live there so I can’t speak

Of course they had a debate about how muscular his butt should be. Man I would give anything to have been a fly on the wall during that meeting.

Oh, I see that now. That was ... not at all clear the first time I saw this thread. Geeze, thanks Kinja. :)

For games that revolve heavily around an online component (Splatoon is a great example), I’m surprised this isn’t the default, but given Nintendo’s client-heavy history with their online stuff, I shoudn’t be that surprised. Most of us are used to server-side state, but Nintendo tends to trust the client more than they

Right? As nice as the emulator’s upscaling is in theory, the PS1 used a fixed-point system for its math and had some awkward loss of precision in its vertex pipeline, which means that its 3D output (animation especially) isn’t terribly precise. The low resolution and “free anti-aliasing” (chroma bleeding) built into a

The soundtrack and vocals can’t be overstated, as they *completely* sell the atmosphere and mood. MGS in particular had a certain heft to its actions (helped by the PS1's novel-at-the-time reverb effects) that made your movements feel so much more visceral. Its voice acting was also top notch for the era, and still

I think what would really matter is whether Daesh men would find being portrayed as homosexual shameful. (Presumably it would go against their religious motivations?) But the author (of this game) has clearly done more of her research than I have, and I suspect she’s closer to hitting that mark than I would be. Alas,

I figured having a local server for the tournament would mostly serve to reduce latency and remove the public internet as a failure point for the gameplay. But I dunno, I haven’t ever played in one of these tournaments (or run one), so perhaps I’m reaching there. If the game client does that thing where it promotes

Oh man, I work in a datacenter for a living. All the careful planning in the world, and occasionally, for no apparent reason at all, the NIC just straight up decides it doesn’t feel like forwarding packets, or acknowledging requests, or refreshing its route table... there’s a whole multitude of different ways that a

If the development team were using City Skylines to actually construct a model of the project they intended to build, that would be awesome! But as noted in the original article, this particular City Skylines screenshot was from an old reddit post from three years ago. They got caught being lazy, and there’s no

This seems pretty spot on. It’s one thing to make an open source clone of the game mechanics with original art, or even to require the base game to lift the artwork from. But to include copied assets in your repo from a commercial game is just asking for trouble. Still, seems like EA are being reasonable about things;

Albert, I have a lot of respect for you, but WHY did this article not end with “That’s All Folks!”???

I think perhaps this is a holdover from the older days of 2D animation. When your in-betweens are all hand-drawn, then smoothness is MUCH harder to achieve, and it became sort of a general purpose compliment.