Now you’re playing with POWDER!
Now you’re playing with POWDER!
Per canon, the babies were delivered by Stork in Yoshi’s Island, and Luigi actually arrived first, so I’m not sure how they’re establishing Luigi as the younger one with that sort of birth mechanic in play. Maybe Mario’s “age” began when the stork dropped him? I think it’s best to just roll with whatever Nintendo…
Agreed, I think Riot has one of the better systems out there. Their loot boxes feel like a nice little bonus thrown my way every level or so, and gives me neat stuff to shoot for with the missions. (Boxes are often a mission reward.) Beyond that, if I’m going to plunk down real money, the loot boxes aren’t a cheaper…
I really wish Earthbound’s unique approach to this had caught on. After your party grows to a certain average level, enemies in the area will actively avoid you. You can still run up to them and fight if you want.
So I was curious as well, and did some research. Assuming it uses the same touch screen controls as the Android version, this shows the battle system in action:
Wait, it was? The controls were mirrored exactly, you used the ABXY buttons to control the top screen, so you could hold the stylus in your left hand and still do everything.
And how do we combat this as regular internet users? For my part, I’ll be using a VPN 100% of the time now. I never trusted my ISP much anyway, and their data throttling rules won’t work when all they see is encrypted VPN traffic. If they decided to throttle VPN traffic on principal, we’ll have a real problem.
I really thought Odyssey was one of the games that handled this quite tastefully. There are so many different control modes in the game that even as an experienced player of many Mario games, I found myself forgetting what a given enemy capture could do. Having my available actions there onscreen, out of my visual…
This is probably it. Unless you’re using a pretty sophisticated physics engine, it’s difficult to do variable frame rate updates without introducing weird, hard to test bugs. Many, many games lock their physics updates to some consistent rate (often 30/60/120 updates per second) and it’s pretty easy from there to just…
Oh my god that is not the point. The point is to replace the millions of tiny engines (cars) with a few big ones (power plants) which then greatly simplifies the problem of reducing emissions and converting to clean power. Yes, you’re right that the electric car is not a complete solution, but it’s one hell of a big…
You know, you’re absolutely right. I had this encouraging tone in my head when I wrote that post, and it came off a little harsh. I was meaning to lift the OP up, and encourage them to try anyway, even if they don’t have the know-how yet. After all, what better way to learn? If you want to do something, by golly just…
You don’t need the know-how, or the skill. Just the motivation, and some ability to pick up parts. It helps that the Raspberry Pi is just $35, so it’s quite approachable as a starter development board, and its GPIO pins are decently easy to interface with. But mostly, it’s a matter of deciding what you want to do, and…
I thought the point he was trying to make was that Mario 64 and Sunshine were the last two truly open ended, exploration style games. You entered the world with a brief hint, and could mostly collect the stars in any order after that, with some exceptions.
Funny you mention Squash, because Stardew Valley just came out on switch, and I have no shame. I will catch all the fish!
I suspect this is a Windows API and stability thing more than anything. I’m not sure how Steam actually performs this allocation, but I’m pretty sure it goes something to the effect of, 1. Open a file, then 2. write zero data to all of it, in one go, to make sure that file is ready to accept arbitrary seeks, reads and…
I’ve been doing this ever since I stumbled on the feature. It’s more reliable and better looking than any remote desktop solution I’ve tried, and is particularly nice in our living room where we have a large projector hooked up. Even outpaces our Chromecast for video streaming quality due to it being on the wired…
So, this very much depends on the game, the release cycle, and the development teams.
Probably not! But any studio worth its salt that charges that much has already done trailers, gameplay demos, and often pre-release reviews to outlets like this one. Studios trying to get by on word of mouth post-sale (with no marketing) know better than to charge high prices, for fear of setting the bar of entry for…
The price of games really needs to be more fluid. I’d gladly pay $80-$100 for an epic adventure like Guild Wars 2, and I did exactly that. But I certainly wouldn’t have bought Minecraft for more than $15. Both games were priced reasonably for the market at the time.
I remember struggling in my 1st grade class with reading hour. I could legitimately complete most books very, very quickly, and did so. The teachers got annoyed at how quickly I would walk (I thought calmly, I was like 7 though, who knows) up to the chalkboard to exchange my now finished book with another one on the…