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I’ve been playing LoL for years, and I wouldn’t have thought of doing it this way. I employ the “open the shop UI up during the recall animation” strategy, minimizing the wait time for buying items, and typically have my upgrades in place well before I’m healed up enough to want to leave the fountain area. This

I love the anatomy here, like the artists intentionally drew it as badly as they could. Represents all the old box art I’ve seen quite accurately.

Now playing

Points for trying. But, there are no hammers in Minecraft, and as much fun as it is, I wouldn’t liken most of it to programming.

This is level of detail gone horribly wrong. Very cool! I’d be interested in learning about the algorithm the game is using to determine when models should switch their LOD, and figuring out what causes that algorithm to get stuck. It looks like something as simple as maybe a camera reference getting clobbered

Hey, I buy those... wait... no, forget I said anything.

Ooo-kay, that’s enough internet for today. Goodnight y’all.

GW2 uses heart quests for Farmer John-type quests, which don’t even involve dialog unless you go talk to the farmer. As soon as you are in range of the quest objectives, it automatically pops up the requirements on the right side of the screen. Complete the quest, and you get the reward automatically, you don’t even

Have there ever been guns in Pokemon in the US? I know there was one in the Japanese airing, but I thought it got edited to a Pokeball in the states.

I wondered if that was a NSFW shot, but pads makes a lot more sense than what my mind thought it saw there.

Gonna plug one of my favorite webcomics, which explores this idea in a DnD setting: goblinscomic.org

I personally run SyncThing, which handles file synchronization between several of my machines, and also supports file versioning to protect against pebkac error and malware damage. (Not that I use the versioning feature very often; most of what I backup is comprised of very large files.) I’m pretty happy with it,

Oh wow, hand-drawn and everything. This is great!

Someone should do this in reverse, putting the Time cover image on the stump from Karate Kid

Mirrors are actually pretty hard to pull off properly, as are most reflections. The simplest hack for a mirror is to not actually render the surface, and instead render a flipped copy of the scene behind the mirror; this involves duplicating all the objects (that could feasibly be seen through the mirror anyway) and

Oh, that actually makes a lot of sense. Complaint withdrawn.

Detail in the level looks about the same. Oh look, you did a depth of field effect, good for you I guess? I’d actually *prefer* the 360 version for this reason. Depth of field effects in games are horribly disorienting to me; leave those to movies please.

I see nothing different in these shots except this hand. Why on earth would they switch out the model? Surely the PS3 can handle the model from the shot below; that’s ridiculous.

:D I’ve been subscribed to these guys forever. GREAT to see them getting some Kotaku love. They have a certain charm about them, and always seem to be having just the best time in their videos.

Holy hell! That looks *gorgeous!* And it has a real story to boot? Sold.