blackie2414
Basitiante
blackie2414

Yeah the second I saw it .... I had to do a double talk 

What I’d like is to not have to be limited to three or four games readily downloaded on my system since the console storage is so tiny and I need to buy a whole ass SSD and go through a whole process just to add more storage to the thing.

I’ve been coming to Kotaku for years now and I thought it was just common knowledge that they don’t release reviews as soon as they can...like everyone else. I come to expect a full length review for a game about a week after release. (Akin to Easy Allies on YouTube)

I’m more impressed they were able to pump out another monstrously huge JRPG with the same amount, if not more, of content, quality and immersive world building and lore so soon after the most recent one on Switch.

Is anyone surprised at all?

Don’t tell me Sony is gonna start pulling a Nintendo and trickling out their classics in breadcrumb fashion with the only selections being extremely underwhelming obscure titles.

I will forever defend N64/PS1/Dreamcast 90s polygonal graphics. The charm comes from how derpy and blocky they look. There are many of us who grew up with these games and have an immense softspot for these primitive 3D graphics. Just like how indie games seem to have a neverending hard-on for making 8bit and 16bit

Damn, man, Mario isn't THAT ugly.

Eastward is tempting.

I get wanting to change up the story and have accepted that this remake is going in a different direction, but I seriously hope they keep her death in. Her death is one of the most iconic moments in pop culture and taking it out would take away a lot of the identity of the game.

Same. I’m all for taking risks on new games but when it is an investment…. I start thinking twice. Hollow Knight was a measly $15 I believe so thankfully it was a risk that didn’t break the bank and I did delightfully enjoy it. However, then there was Hades and Shantae…two other risks that unfortunately didn’t pan out

To be fair, his profile picture greatly fits the comment made. 

That was me and Bioshock Infinite. FPS games are never my cup of tea but the art style and setting of Infinite had me enthralled and led me to pick the game up. Lo and behold, Infinite became one of my favorite games of all time. 

That’s what I was saying. What are we doing here then, defending the big companies for their I’ll practices?

That’s what I’m saying but I wonder if it may be too difficult to actually run all that on todays hardware. If SEGA really wants these photorealistic graphics…and they want to add collectibles and dozens of explorable locations AND maintain Sonic’s blinding speed….they better wait till the PS7 or till we all have

This is very true but it’s also not so much new ideas and rather directly copying BOTW and other open world games. They could’ve taken some aspects but to the point of even copying the soothing piano soundtrack? Who plays a Sonic game and expects to hear piano?

Being completely blunt, I think we still aren’t at that technological level to make a true Sonic game that fully realizes the potential. This game has the gameplay down and exactly how Sonic open world should be but it also lacks things to do, collectibles, secrets and explorable locations. Obviously since it is a

I felt the remake was absolutely wonderful. Music was phenomenal, the graphics stand to this day as the most gorgeous game I’ve ever seen to the point where after 35 years of gaming I was finally able to completely say “Wow this looks like I’m playing a cutscene”, and the gameplay was actually really exciting and fun.

It may sound like a niche desire, as I understand it does not age as gracefully as 8bit or 32bit, but I’d like to see more devs craft homages to the 64bit N64/PS1/Dreamcast era. There is a charm to these polygonal graphics that I feel isn’t referenced enough.

Honestly today was the biggest point in favor of the “we need more imagination/variety” argument.