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@tetracycloide: "why should a company not ask people to do these things if they're perfectly willing to do them?"

@lance.uppercut: There are actually have many many documents that explicitly state how Black Isle would have done Fallout 3 with 2003-level tech. Because they were making it.

@somarix: No idea why, Gears of War with all its brown and bloom looked like a pile of santorum

People Can Fly made PAINKILLER

PC demo runs fair enough and the mechanics seem interesting (especially the one power that allows you to read NPCs minds)

@ihatko: He's a gifted man because he's making a major console game?

@MAConcep00: This ISN'T a new form of storytelling, though. It's an old form of storytelling except you have to do Quick Time Events.

Bioware games do the exact same anti-choice things. Go through their games, specifically the more recent ones, and say "No" to everything. See how often they allow you to.

"fully interactive"

@supo: But tend to underperform (UI, mouse accleration, customizability) PC games from 10 years ago. A double edged sword, that.

"Q: The ending scene with the guy with a bomb attached to him gave me chills. Can we expect this darker feel/tone throughout the game?"

OH I DIDNT GET IT nevermind

Why would anybody play MW2 online when CoD4 is pretty much exactly the same game but with less features stripped out?

@Sgt.TwinkleToes: My favorite part of the Borderlands 1.01 patch was how the installer didn't work so I had to manually extract the files with the command prompt.

@searanox: Everybody was still hired after mercenaries 2's godawful pc port

Hahaha, he thinks you can't pirate DLC. That's cute.