@tetracycloide: "why should a company not ask people to do these things if they're perfectly willing to do them?"
@tetracycloide: "why should a company not ask people to do these things if they're perfectly willing to do them?"
@lance.uppercut: There are actually have many many documents that explicitly state how Black Isle would have done Fallout 3 with 2003-level tech. Because they were making it.
@lance.uppercut: YES.
@somarix: No idea why, Gears of War with all its brown and bloom looked like a pile of santorum
@anchovisuprise: not make two
People Can Fly made PAINKILLER
@mintycrys is HOT for Bayonetta: Because it doesn't even come close to representing the actual game, that's why.
PC demo runs fair enough and the mechanics seem interesting (especially the one power that allows you to read NPCs minds)
@ihatko: He's a gifted man because he's making a major console game?
@MAConcep00: This ISN'T a new form of storytelling, though. It's an old form of storytelling except you have to do Quick Time Events.
Bioware games do the exact same anti-choice things. Go through their games, specifically the more recent ones, and say "No" to everything. See how often they allow you to.
"fully interactive"
@supo: But tend to underperform (UI, mouse accleration, customizability) PC games from 10 years ago. A double edged sword, that.
"Q: The ending scene with the guy with a bomb attached to him gave me chills. Can we expect this darker feel/tone throughout the game?"
OH I DIDNT GET IT nevermind
Why would anybody play MW2 online when CoD4 is pretty much exactly the same game but with less features stripped out?
@plasticmouse: Well, there was Fallout 3.
@Sgt.TwinkleToes: My favorite part of the Borderlands 1.01 patch was how the installer didn't work so I had to manually extract the files with the command prompt.
@searanox: Everybody was still hired after mercenaries 2's godawful pc port
Hahaha, he thinks you can't pirate DLC. That's cute.