bingobingobango
BingoBingoBango
bingobingobango

Those side-by-sides make me sad.

Referred to by most others as 'hands'.

Yeah, my objection is basically aesthetic—the 'ae' ligature/ash is the vowel being pronounced separately, to my mind, and should collectively bear the diacritical mark. Cursory research shows that this might be possible in Unicode, but I don't know how, or if Unicode characters display correctly in Disqus.

Thanks for bringing this to my attention! I anticipate a functional repeat of the comment above at some later date.

Yeah, part of the fear was fueled by flashbacks to House of Leaves, although over time my recollection of that book has become weirdly benign—I always think about that fall, where the guy has to burn pages for light, which I find a weirdly beautiful and almost comforting image.

Whoa, I just saw that my comment was in this feature, and I'm weirdly honored. Someone cares what ol' Bingo Bango has to say, after all! (Mostly, Bingo Bango points out typos, though.)

This convention is ironically confusing in 'diäereses'; I want to put one dot above each of the a and e, or find a ligature with the diaeresis, but I'm not sure either is possible and this offends my sense of consistency.

To merge the two streams of this thread, here's a summary of a night a few weeks ago:

Yeah, I own all of his games because he's a good designer with very strong opinions about game design, but those same opinions make him a pretty huge ass as soon as he steps outside of his comfort area. For instance, he dismisses out of hand any game with asymmetric powers where players don't have complete control

Once Upon A Time is sooooort of like what you describe. Players have hands of cards depicting objects and events they want to work into a communally told story, with the ability to steal storytelling rights when an opponent mentions something on one of your cards. I never found it to work very well, but I'm sure

At some player counts, it's trivially easy for the traitor to win Shadows Over Camelot—they can often just place catapults faster than the other players can destroy them, and they actually get stronger if you accuse them.

In my slightly younger days, I used to play a version of this we called Drinker's Dice. It was like Perudo, with the following changes:

Supreme reads like a love letter to superheroes.

Your post feels like the response to a much snarkier comment than mine, but you win—minor copy-editing errors don't in fact cause anyone physical harm, so I was a big stupidhead to mention them at all, and I may have put others at risk.

I felt like a real idiot when I realized the title of these games is a pun—two months ago, after reading it probably 10,000 times.

"…Liu explores the way people behave in anticipation of a perceived threat can be more devastating than having a tangible enemy."
This is missing a word somewhere.

I thought an interesting treatment of this general idea was "Understand", a short story that can be found in Ted Chiang's "Stories of Your Life and Others." If you liked Limitless, you should check it out.

Yes, it is my name-o. :[

Watch out! Those two Chvatil games are chaotic romps, but a lot of his other games are tremendously thinky brainburners—Through the Ages, for instance, will take you at least 4 hours the first time you play it, and you will make mistakes. (All of his games that I've played are excellent, though.)

"As I continued on, new challenges availed themselves to me."
For the life of me, I can't figure out what this means. Am I an idiot, or is this a weird use of the word 'avail'?