bigvanvader
Big Van Vader
bigvanvader

As a large fan of GitS since the original movie, I’m disagree with about everyone’s opinion on this post.

Not after, but before it. Ultima Online, which was better than SWG, IMO. SWG actually recycled many ideas from UO, just in a 3D environment. But UO from top-to-bottom (1998-2002 or so) was probably the best MMORPG to date; from a combat, skill, social, crafting, networking, and social experience. Obviously everyone

As an original fan of Baldur’s Gate, I was “excited” to play Pillars of Eternity. Boy ... that game was a massive disappointment. I don’t quite get what everyone was blinded by in liking that mess, but it was bad. I’ll hold reservations for the Torment sequel. I enjoyed the original, back in the 90's, but this genre

My point guys, is that nothing here should be any straw that just ushers some player to resurrect their account and come back like there is some real new spin to the game. Nothing in Legion is different than WoD from, or from MoP, at least from a mechanical or technical perspective. Hell, Legion recycles a number of

Yes, alpha, I know, but seemingly in most games out today none of the devs quite understand how people run. Think about it. Just stand up right now at your desk and do a quick dash across your room. When you begin to run as a human you don’t slowly hulk over and build up some form of momentum, as if you’re carrying a

It’s still the same old game. Grind for gear that becomes a useless time sink the day you quit playing ... again.

Fantasy is make believe. Fantasy is what people wish, or want, but generally cannot have.

Order Halls are dumbed-down versions of Garrisons, with less to do and offer. The structure is the same. Mechanics are the same. They actually recycled animations and code for missions.

Honestly guys, think about creating a character right now. Obviously, the game you create in varies what’s important, but lets just say it’s some generic RPG where all the stats above are included. I’m merging a few like-minded stats for simplicity sakes.

If you want to sort of break the two stats down, assuming both were present in the same game...

Battleborn’s largest and most focal problem was that it had an identity crisis: it was a game that didn’t know what it was supposed to be, and did a poor job of being something unique and stand-alone.

The PVC that probably makes up the majority of that model will last as long as plastic does, which is forever. Contrary to what many think, those figures don’t degrade so long as you keep them in a climate controlled area and tend them every so often. It’s not like this is going to be sitting outside at someone’s

Wow. The X-Men game had Spiral. Spiral! That alone should have kept if from ever getting canned. Shame...

I love all the new-age gamers are finally coming to terms with reality in the world of video games! You guys are finally realizing what those of us who started playing games in the 80's and earlier realized well over a decade+ ago: games do nothing but disappoint. They are over-hyped; they promise the world; they

They do look different! That one has a small little bone plate sticking out of its left leg... the other one has a slightly darker head ...

Exactly. And exactly why you don’t really want to waste time playing this game. Just a lot of hot air talk, little actual delivery. Nothing new though, games like this are always so good in theory, and in talk, but the logic to actually deliver what’s conceptualized is still well outside of our current reach.

Yeah, the big difference today vs. 2001 though is that GW doesn’t have a stranglehold on the genre anymore. They like to think they do, and they are a very arrogant lot, ran by business men with no mind for the actual product, but with 3D Printing and legions of new localized games springing up on the internet, with

I lived in NYC for a number of years. I took the Q-Train from Brooklyn to Manhattan each morning for work. To anyone who does not think that bringing a fake gun (or any weapon for that matter, but especially a gun) into a mass-transit system is a bad idea, you have a completely naive view on how such things work.

The issue is with Games Workshop literally whoring their IP around to anyone who will pay them for it. They have no standards, really. 95% of the games released under their IP are awful, or barely pass as legit games (mostly app-games).