battletankbob
battletankbob
battletankbob

I wish the Naruto Gekitou Ninja Taisen competitive scene had at least this :( I miss that games and going to tournaments..

That article reeks of them making shit up. I don’t even believe they rode MARTA that day.

Team work is more important than a structure. There are teams composed of all the support characters that dominate a match. There are teams without any support that dominate a match. Tankless teams, teams with all snipers, you name it. Teamwork with characters you’re each individually good with can beat a team relying

I don’t play quick play anymore for a different reason: at least half the games are filled with people just messing around. I don’t care who you pick, I don’t care about the meta, but if you’re not even trying and just using Mei to mess with your team mates or spamming “hello!” nonstop or just jumping around and

just like MVC3, I can’t tell what’s going on. It’s very difficult to follow the action. I could keep up perfectly in MVC2 with its sprites and good color contrasts. In this video the characters blend in with their surroundings and each other and/or the special effects are flying all over the place that I can’t keep

No Man’s Sky isn’t a good example for your point. The art direction for the trailer and final product for No Man’s Sky was the same, the quality of visuals and breadth of gameplay not so much. The teaser here for Code Vein and the final look are night and day. The teaser’s art direction seemed to promise a unique and

The teaser art was so nice, I was excited to see what the game would look like. Then I heard it was from the God Eater team, right? That made me worried. It definitely looks like a God Eater type game. The art direction doesn’t look bad, per say, but it doesn’t look great either. Sorta just generic looking anime

God dammit, don’t run Chrono Trigger through the mud for your bullshit, Palmer

Yes, but I’m asking how that affects the SR. Would it have no effect, a negative effect, or a positive effect? I’m wondering if that, I suppose a “play style” as a quote in the article stated, isn’t part of the issue. If that play style is as widespread as it seems to be through my experience.

You bring up good points with shoulds, but I’m talking my own experience I see Mercys using only the healing beam and primarily only for the one tank. Would they being stuck on healing beam on someone who doesn’t need healing add to their “fire up” or SR or whatever the article’s about? I don’t play as Mercy so I

Anecdotal: I notice a lot of Mercy players tend to stay glued to one tank an entire match, whether they need healing or not. Does keeping the heal beam on someone that’s at max health affect anything? Or is it tantamount to idly standing by?

This is cool as hell!

:O! that’s a huge problem! thanks for clarifying, I hadn’t realized.

How strange. Thanks for the reply!

I wonder what the shareholders think about this move?

If you dock the Switch when it’s off or in sleep mode, does it still switch the input?

Yeah, my old (first) HD tv had this feature. It was annoying most of the time, sometimes convenient. Like if I was watching tv and turned on my PS3 (re:old) it’d auto switch to that input. Which could be annoying if I was turning on the PS3 while watching TV still and wanted to watch as it was booting up. Like if I

Bulma is also named after undergarments. Bloomers, right? And her father is Dr. Brief. So I guess she’s Bulma Brief. Are Bulma and Vegeta even married? Did she take his last name? Does Vegeta have a last name? If not, Trunks and Bra are probably named Trunks Brief and Bra Brief.

So should games be rated on their technical ability, their entertainment value, or their artistic merit? It sounds like you’re for rating based on technical ability, but wouldn’t that disqualify games that excel at those other points? Something like Skyrim could never rate high. Any game with a bug could never rate

But how will they understand that scene in Pulp Fiction now?