Oh so adapt to changes, so you think the current whatever patch and changes made whenever is good as is? The theme of this article seems to paint that in a bad light as if it’s universally though negatively of.
Oh so adapt to changes, so you think the current whatever patch and changes made whenever is good as is? The theme of this article seems to paint that in a bad light as if it’s universally though negatively of.
Oh! Gotcha.
What?
Sort of like esports is to the NFL as open tournaments is to college football? Both a professional level, but different, uh, whatever?
Please, actually. I don’t know much of anything about esports. So if Rabadaglan’s Street Fighter suggestion wouldn’t work, the current set up doesn’t appear to work, and my suggestion of a combination wouldn’t work, then do you have any suggestions what might work?
oh, I was just taking Rabadaglan’s thing and thinking of a middle ground as applied to esports, the professional level stuff. open tournaments at like anime conventions and stuff is different. although if they made it so everyone had access to both builds, like a regular player could access it like say competitive vs…
Oh! Interesting. So Blizzard has a history of this sort of idea. That could be a good sign for an Overwatch league, if they remember how they did that.
How would say two versions sound? One that goes as it does now, pushing patches whenever, but then a “pro” or “competitive” or whatever you want to call it version that’s specifically for these esport type deals that will only push the latest patches at the end of seasons? A middle ground, as it were?
I sure hope the Switch can use a wired connection. Through the tv dock, at least.
Is that a new Mario game?
It’s a very american view to classify all animation from japan as “anime” like a genre. I feel it’s the same as categorizing anything animated outside japan (sans cgi-heavy films) as a “cartoon” as if that itself were a genre. It’s frustrating as a life long lover of animation when movies like Persepolis are grouped…
Well yes, actually, it does continue to look like you’re throwing a temper tantrum. And you went through the trouble to reply to assert the idea I’m not listening to you when I spent a large portion of what you replied to explaining that I indeed did listen you and attempted to address the misunderstanding that you…
I’m sorry you feel that way. It seems like a childish reaction. But the part on k/d ratio was inferred from this paragraph:
I don’t agree. You work with your team and set up a teleporter that comes from a different direction than the other team would expect, that’s one strategy. They’re expecting you to come from your spawn area? But you put up a teleporter and your team comes up behind them? That would catch them off guard and is a good…
Wanting to laugh at and mock people for the way they play a game isn’t cool, man. Don’t be that guy.
Well, it is a team-based game. I think looking at a character as a component of a team is sort of necessary. Looking at strengths and weaknesses as a single character isn’t doing any of the characters or the game justice.
Hey, alright! I had no idea I was even decent. But reading here and elsewhere people saying “she’s useless in x situation” I’m just like “uh I’ve been in that situation and nailed it, dunno what you’re talking bout”. But yeah, thank you very much for the kind words.
I didn’t say they should leave the fight. The teleporter should be placed close enough to the fight anyway. Not in plain sight, but your team ought to be aware of its placement, especially if they’ve used it, and if they notice enemies heading that way then to focus on attacking them if they can. I’m not saying…
Truth. And the inverse goes for your teammates, you should have someone defending the route to the teleporter to some degree.