Also, while it's certainly a tool in the quiver that the show could decide to use, if Real Pete hasn't gone to look up his grandparents in 20 years there's no reason he would necessarily do so coming out of prison.
Also, while it's certainly a tool in the quiver that the show could decide to use, if Real Pete hasn't gone to look up his grandparents in 20 years there's no reason he would necessarily do so coming out of prison.
It had better not.
Goethe?
Inquisition's writing, characters, and visuals are phenomenal, probably the best in the series. The worst of the pointless sidequesting is in the first zone, The Hinterlands, as are the worst of the respawning enemy patrols and such (although, like many of the other areas where there are things of that sort, you can…
Yes, he could. He could be Jacob.
And all of that would have been great, it's just that they didn't execute it very well.
The irony is that it's actually way more of a return to the first game's approach and a lot of the people I see disappointed are the folks who were getting pandered to in the series' direction since then.
There are fewer side quests and the ones that are present feel more organic to your overall mission and worthwhile and much less repetitive. Plus there's no equivalent of the Hinterlands, where you get like 50 of the stupid things all at once.
So far, I'd agree. It takes a lot of the best aspects of ME1 (previously the overall best of the series for my tastes) and combines it with better tech and an even better iteration on ME3's combat (previously the best combat in the series) that ditches one of my least favorite changes going into 2 (shared cooldowns)…
Orcs aren't typically horrifically poisonous hive-minded mockeries of the various sentient races. I mean, the darkspawn do occupy a similar function to orcs in a lot of fantasy (the onrushing horde of dudes what you don't have to feel bad about slaughtering by their thousands), but they're pretty different in detail.
The Descent is also quite good, honestly, although it's definitely third place of the three.
Yes, shared cooldowns were one of the worst design errors in ME2, a game full of design errors, and stepping away from them is one of my favorite things about Andromeda's take on combat.
I strongly suspect there is a high correlation between a preference for the first Mass Effect over the later series and an appreciation for Andromeda, which feels like a real return to that game's sensibilities. Contrariwise, people who (mystifyingly) hold up the second game as a masterwork seem quite disappointed.…
How did you get it to work? They endoflifed that thing years ago and wouldn't let me even launch it after that point. I would far rather use that than Hangouts.
I too find exchanging dirty socks an ineffective approach to communication.
I gotta admit, I think they're doing a pretty decent job of giving the Meachums (all three) interesting layers. Probably doesn't hurt that they cast Tom Pelphreys as Ward and I already have a soft spot for that guy from his time as Bunker on Banshee. Really basically everyone except Danny is interesting to me. Which…
Moreover, he was a silver spoon kid before that and homeschooled.
I don't know about it starting out the weakest. I thought the first episode or two of Luke Cage were -real- rough. There was some seriously leaden dialogue in there. Iron Fist hasn't been exceptional by any means, and it doesn't trust the audience to get what they're doing enough, but it hasn't been quite -that- bad.…
I don't think Harold's motives have anything to do with nobler aims. I think the Hand are forcing him to do their bidding (what exactly I guess we'll see but I would bet those warehouses Ward was complaining about are part of it - and I bet they're why he faked his death, too) and Harold wants out from under. So a…
I liked that they were planning for the assault on D3 with plastic action figures.