Gotcha, that makes a lot more sense.
Gotcha, that makes a lot more sense.
Hmm. By the numbers provided in this article (352 total nominations in acting categories, 66 black actors nominated), about 19 percent of nominees have been black. The 2010 census put the percentage of black Americans at about 12%, so on the surface, the Academy's actually ahead of the curve. Not being a walking…
I believe so— between that and the villainous illegal mine on federal land in High Plains Drifter, the chair-berating Republican pundit apparently used to be a conservationist— but I'm not sure if "erosion be damned" applies if erosion is the whole point.
I don't think the unreliable narrator automatically applies to every case of "told in flashback," even if the narrator's account is questioned. Specifically, was thinking about the parts/aspects of the story that exist for Tiny Tina's amusement— the trivial changes in True Vault Hunter Mode and the completely…
AC IV was clearly their answer to "The Itchy & Scratchy & Poochie Show." They knew they were running out of ideas made a running gag out of the struggle to keep the series going. I confess, I was consistently amused by the in-game journal and its running arguments between Abstergo's people— do we include this church…
First my Bolivian housekeeper started stealing my things, now she's trying to steal my TV and computer. FROM THE INSIDE!
Have you tried turning it off and on again?
Because preferring the low cost and plug-and-play simplicity of console systems over the power and flexibility of a souped-up PC is not a moral failing and never has been.
Ves. Goddammit, Ves. She's set up to be one of Roche's best soldiers, yet her in-game role is to 1) get tied up and fondled by a crooked nobleman while you sneak in to rescue her; 2) have sex with you if you complete a string of tasks that starts with beating her up and ends with telling her she's pretty; and 3) get…
Good point, and one that not all game designers seem to realize. The biggest virtue of games as an art/storytelling medium is the interactivity, the fact that the player is a narrator of sorts. Most of the unreliable game narrators I can think of are giving you a canned story and a linear path through it (the…
Gotcha. I, um, have definitely never wiped my whole Monaco team with a single poorly placed C4 charge, which one of my teammates took a screenshot of and posted in a forum.
Monaco is odd in its approach to stealth. There's really no such thing as a perfect stealth run, and the overall strategy is less about avoiding getting beaten to death and more about dealing with it, often in counterintuitive ways. You can draw enemy attention, lead them to a secluded location, and let them kill…
Does it have a text chat option? I did the campaign in co-op on Xbox (though I have it on Steam as well…see the top of this comment for my Steam handle), and thought voice chat was non-negotiable. On the later levels, the whole team has to be working together, or someone's going to die in a dangerous place and the…
I don't agree that it's competitive at all. At least in the later, more challenging levels, where Monaco really comes into its own, it really beats up on players who go for individual glory. There are some coins that are basically inaccessible without at least two teammates playing interference, say, killing…
Also, why no "games with unreliable narrators" Inventory? In a medium that generally lends itself to a straightforward narrative, some game designers have done some pretty clever things (you just covered the best one, obviously, but still). A few players interpreted Mass Effect 3's original ending as an…
Best. Unreliable narrator in a game. Ever.
He remembers me!
IT'S CALLED A DAIRY
I'm pretty sure a "parsec" is a unit of time in the Star Wars universe, so that works.
He just likes blasting organic meatbags. Who doesn't?