Roughly 46% of the episodes are made up of the two movie arcs, 34% is made up of fillers and the Battle-Between-Universes arc, and the remaining 20% being the Future Trunks arc.
Roughly 46% of the episodes are made up of the two movie arcs, 34% is made up of fillers and the Battle-Between-Universes arc, and the remaining 20% being the Future Trunks arc.
It seems like Dragon Ball is slowly moving away from explainable power levels and now uses them to drive the plot instead. Not necessarily a bad thing. Plot is what keeps the interests alive.
Considering that 3/4 of the series is made up of rehashed content from the movies (Beerus arc, Frieza arc), I would say that the anime-specific content have just only been introduced starting with the Zamasu arc. Yeah, the series is starting to become real good.
If that is true, then it would be a mystery as to why two “Zamasu(s)” would end up differently, both prioritising different abilities (power and immortality). From the fight with Trunks, it seemed like Zamasu himself was not as strong as Black was, having damage immunity as an advantage however.
Any plans on doing more of the toys or food related articles (Fahey and Bashcraft type)? I really enjoyed them. They bring a fresh atmosphere for discussion each time.
Fahey, you might want to try reviewing a Braised Pork Belly Bun next time. Just thinking about it makes me drool!
How is that appetizing? It reminds of of how very tasty pork belly can be, that is how appetizing it is. Pork. Belly.
Wait, it’s 29th today, and later this month means 30th at the latest. I see lots of sand and construction debris collections (minus the mess caused by the landslide) strewn around the park (including in the tennis courts and such).
Rather than “hardcore”, I would describe the puzzle as something that is loosely related to the game. Complex puzzles are fine if they involve game-related patterns or lore which might be complex yet understandable.
The copyrighted music videos are owned by the labels themselves, and they profit off the ad-revenue.
People argue that Destiny is designed to revolve around aim-assist, which is why it cannot work on PC. Ha, ha, ha.
How about an option to disable/enable cross-platform play? It does not have to be mandatory.
According to logic, the most pragmatic thing to do after one has been pushed down and has suffered injuries is to get back up and seek medical aid immediately, but why do some fall and proceed to cry? Have you ever wondered about that?
Still no options to hide my games. How can I ever play Sakura Spirits in peace now? Ha ha ha.
It was probably a poor attempt at using English words to make the Japanese game “feel cool”. Japanese media has a habit of inserting random English words into their content just because they are English.
Again, I am not convinced, and I reiterate my point that the aim-assist system seems to be a “let’s make the most of out what we have on the console” design. It really is not difficult to adjust the degree of aim-assist by slapping values on weapons.
The money required to make those changes seems to be easily offset by the sales on a new platform. It’s probably the lack of manpower or some exclusive agreements that Activison had with Sony/Microsoft.
Do you have any proof of that? So, when Gizmodo hires you, they are not allowed to know about your age or date of birth?
Then those things can be changed for the PC version (if it exists). Many games have done the same, console having aim-assist and PC having none. If the developers are worried about unequal shooting accuracy, they can prevent cross-platform plays. Many titles already do not allow PS3/4 users to play with 360/XboxOne…
I would like to know why Destiny might not be playable on a PC-setup. Don’t get me wrong, I game casually and have no interest in the childish PC-Console squabbles, but what you have mentioned (that Destiny wouldn’t work well on a PC) just feels unconvincing.