This is the last and final part of the “better criticism” series. It deals with the topic of violence in videogames.
I got distracted IRL, but I am back now. So let’s pick up where we left off.
Back by err... middling demand, here is the second part of my four-part series on improving videogame criticism.
[UPDATED on March 3rd 2015 to reflect discussion from the comment section. Updates can be found at the end of the post.]