Uh, if you're worried about spoilers in a review series that's specifically about playing through each section of the game and commenting on it in depth, I think you may have misunderstood the concept.
Uh, if you're worried about spoilers in a review series that's specifically about playing through each section of the game and commenting on it in depth, I think you may have misunderstood the concept.
Picked up Resident Evil 7 this week, and am basically digging it; I just hit my first "wall" ("oh hey, I need to go into the basement! Oh hey, there are monsters I can actually kill! Oh… hey… there are a lot of monsters and I don't have that many bullets."), but I'll probably mess around some more tonight. I love the…
I don't think you _could_ have a really authentic Holocaust level in a game like this. Because if you did, the game would end. (I mean, I guess if you played as another character for a while it might work, but even then.) I'm just impressed that they tried, however clumsy the results; there's a real danger in horrors…
Yeah, the secret message is, "I wrote and edited this myself, and I'm apparently not very bright."
Also, she knows that Chidi is part of what made her be a better person, and if she has any hope of getting out of this at all, she'll need to improve herself. It's not enough just to know this is the Bad Place—she needs someone else to help her figure out whatever comes next. (My only reservation going forward is I'm…
I really like how it cleared up some of my problems with the concept, too. I mean, I was a fan even before this, but I was hoping that the weird rules-fixation of the "good" people was going to be addressed _somehow_. That it was intentional from the start is pretty damn delightful.
I am, but I haven't read it in years, so I have no excuse whatsoever.
I love Warburton a lot in this, but he does look like Jon Hamm's older, vaguely consumptive brother.
Total mistake on my part, and one that I have no defense of or even understanding of why I would've made it. It really is bizarre of me. I hope I get sacked.
Well, I'm spelling it to fit the subtitles. (But your other point is well taken, I'll fix.)
Gosh.
Huh. I honestly have no idea why I assumed this. They did seem partners, at least.
Well, the credits list them as "Mother" and "Father," so that's what I'm going with for now.
I think I might get drunk and play Skyrim tonight.
Aaaand now that song is my head again.
Man, I tried to get into the first game after hearing so much good about it, but I just couldn't. It's cute enough, and the concept is cool, but the controls just never felt comfortable to me. The falling/flying weirdness had moments of fluidity, but it mostly just felt like I was flailing, and trying to achieve…
Oh yeah, I dug the hell out of that game. Only flaw in it is the overly long cut-scenes.
I killed probably 20 people or more in my run and still got a low chaos ranking. It probably helped that I didn't assassinate any of my targets—but honestly, finding non-lethal ways to deal with them just felt like more fun.
Yeah, like I said above, I was surprised at how lenient it was at letting some death slip in without changing the chaos level. I didn't even invest in the blatantly murderous abilities and I still felt like I had more than enough to take care of things.
I didn't completely give into the murderous impulse on this playthrough, but I also lightened up on the "no kill"—basically, if I wanted to restart a section, I did, but if I wanted to keep going, I didn't force myself to go back and replay. And it takes a lot more death than I realized to get "high" chaos; I think it…