avclub-c6447300d99fdbf4f3f7966295b8b5be--disqus
Zack_Handlen
avclub-c6447300d99fdbf4f3f7966295b8b5be--disqus

That would actually make for a good alternative Q&A.

As soon as I started the series, knowing that you know who might die had me concerned; once I found out he/she _did_ die, I lost interest in reading the rest.

This is a relief, because the combination of the spider room and that last hunter, after pushing through the boulder throwing assholes, the tapeworm beast things, and whatever dickhead was throwing frenzy spears at me—well, let's just say that when the hunter killed me, I decided it was time for a break.

Spent most of my vacation week playing Far Cry Primal for review, so I'm taking a break from video games for a while.

It doesn't really get into it. The end of the Udam storyline is a little more morally complex than "murder that guy!" but not by much, and the Izilia are just assholes. A couple of the characters you meet on the way do keep things from being entirely black and white, which is nice.

I wanted to mention: while _most_ beasts are easily tamed, the game does have this thing called "Beastmaster hunts" where you track down the really nasty critters and have to defeat them in combat before they'll hang out with you. I think those missions were my favorite part of the game.

Since I decided I needed a hook for that sentence? (No, since Far Cry 4 at least.)

Agreed! The amount of murder seems less contextually troubling here.

I should stress that I did enjoy a lot of the game, especially once I got past the initial "wait, do I need to do _all_ these quests?" confusion. It's not a particularly difficult experience, but in terms of power fantasies, it's novel and feels good to play (outside of hand-to-hand combat, which, being first person,

Yeah, okay, I let you down on that one.

I don't think I can say anything about this game at all, but I can tell you I'm reviewing it for Gamelogical, and the review should be up some time next week?

I think I may be nearing the end game with Bloodborne, although I still have a fair chunk left to do. I finally beat the Shadow of Yharnam, anyway, so I'm feeling pretty good about myself. (I managed to first time kill one of the bosses, too. I suspect the boss—Darkbeast—wasn't a major one, and I had an npc summon as

I think it's the exact reverse, honestly. If it didn't work for you, it didn't work, but one of the joys of this film for me is how the crazy, magical "science" explanation is actually covering for a mundane, if profoundly unsettling, practical one.

Another excellent piece of writing on fighting games that will inspire me to break out my copy of STREET FIGHTER IV, which I will then put away thirty minutes later because I just do not get fighting games. I think I'm missing a gene or something.

So, I bought Dark Souls II: Scholar Of The First Sin. This is my second time owning Dark Souls II, first time owning with all the DLC. I never finished it the first time (though I have finished Demon's Souls and Dark Souls)—I liked it okay, but the chaotic nature of the landscape, and the weirdly repetitive difficulty

The game is designed to encourage interpretation. To me, I don't think it's about that kind of memory loss, but there's nothing in the "text" to discourage that read, and if it connects with you, that's all that really matters.

I picked up the METAL GEAR SOLID LEGACY COLLECTION, and, driven by a delusion so grand it makes tilting at windmills seem the height of sanity by comparison, I want to try and play through all the Metal Gear games I can. In order. Starting with the original Metal Gear, which I played some of last night. I'm not sure

So, what, the times he _wasn't _able to fight 'em off, they just gave a handshake for being a good sport and went on their way?

R&G ARE DEAD—not as good a movie as SPAWN: THE MOVIE.

Yeah, I played it, and it never clicked for me—I found the stealth way too stressful, and could never find the right balance between hiding and attack. And to be honest, it didn't seem that flexible a game: either you were completely hidden, or you were murdering thirty guards at a stretch.