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ocean of cats
avclub-71416c0cccf03457e0b1ad83059a9e68--disqus

Well, the Jest can try, but I think with Brandon Marshall and a more experienced offensive and defensive line, Miami will be hard to contend with. The AFC East is the division to watch, for sure, with three teams that (pre-season) could go deep into the playoffs.

Theismann's always been part of old guard of football, so it was unsurprising to me to hear just how much he hated Ricky's disregard for "class".

I like how Pamphilon didn't overlook one of the crucial stresses for Ricky, and that was the fall of Dave Wannstedt. As a Dolphins fan, I really look back on that time pretty poorly, because of how Wannstedt seemed ready to sacrifice players' careers in order to ensure he kept his job.

But most of the good ones (Day of the Tentacle!) are very satisfying!

The co-op is the heart of the game (and with a competent teammate, it's absolutely terrific), and really, the single-player is just an extended (but very flashy) tutorial for it.

@chuck_p - Unfortunately, no. The game never forces you to be stealthy, even on Realistic mode. Stealth makes things easier in some situations, but more often than not, you have to run-and-gun your way through just about everything. In one example from the single player, you must essentially hold off waves of

@Bakken Hood - You've pretty much hit the nail on the head. It's like a third-person Rainbow Six Vegas, but with more visual flair, and really, it's not that surprising. Ubisoft's been slowly moving all of the separate Clancy-verse games into a more unified approach, and it's a bit strange.

Don't worry, a newer version of the goggles make a reappearance in the latter half of the game.

The only problem with this game…
Is that, at it's core, it's no longer the same Splinter Cell series as it was before. Stealth is of little to no consequence in many portions of the game, as many times, you'll be forced to cut a path straight through a ton of enemies. The game has shifted towards the Bourne side of

Just wanted to point this out: that's not a guy in the screenshot.

I felt like Bully actually created a living world, where you could see characters on the streets and around the campus of the school outside of missions. It felt somewhat realistic, and it featured a more nuanced combat system that Rockstar would improve greatly for The Warriors (a terribly underrated game based on

This and Red Dead Redemption…
Seem to be bringing the rarely-explored Western game back into vogue. I'm really interested in RDR, seeing as Rockstar's other off-shoot of the GTA series, Bully, is still one of my favorite games.

I gave this game an order on Saturday. It's a niche series that I've been curious about for years, and the reviews have been ridiculously mixed, so I guess I'll see how it turns out.

The refinements they made to the combat system in Persona 4 (namely, giving you the option of full control over all characters) made it a better game. That, and who doesn't love a down-home murder mystery more than a rather bloated tale of messianic proportions?

I'm still kind of torn on this game
I really like the Persona series and the Digital Devil Saga duo, but the dungeon crawling-oriented Nocturne didn't really strike my fancy.

I'd say that Metroid Prime 3 (and the later Trilogy), Zak and Wiki, Resident Evil 4 Wii, Dead Space: Extraction, House of the Dead: Overkill, and the Wii Sports games all controlled pretty well, too. And you can call it a gimmick, but if it forces its competitors Sony and Microsoft to create an eerily similar replica

@Kanye East - I think it's funny that you don't consider the story to be a big draw for the God of War series. Because, guess what? This entire discussion's been about the story. We all know what we're getting in terms of gameplay, because it's just more of the same from the first two.

Hey, jobs at the circus pay pretty well. Also, where else can you see elephants AND motorcycle antics?!

The first game clearly wanted us to have some sympathy for him. He was a tool of the gods (mostly Ares) who was forced to kill his family in order to become a better killing machine. So, the game set about on a story of vengeance for a family he clearly felt guilty for killing (hence, the plunge of death that the

@ughly - I'll agree with you that the art style was pretty mediocre and there were a few glitches, but the platforming was just as difficult (if not moreso) than PoP: SoT. The worst offense that game committed was taking the Prince and making him some nu-metal poster child. Everything else was just tainted by that