asherthefrost
Asher Frost
asherthefrost

It reads that way because Kotaku conveniently left out one of the most pertinent bits of information, namely that Sony is handling the trials internally via their PlayStation Store team. Third-parties aren’t having any additional work foisted onto them.

Sony is doing it on their end. This feature will be implemented at a system level. Once again, Kotaku is leaving out pertinent facts because it doesn’t fit their heel turn narrative for PlayStation.

It’s literally just a limited, two-hour trial of a full game. Like, you download said game, start playing, and two hours later are cut off. If developers want to offer a more crafted demo, they’re apparently welcome to, but this feature is being implemented on a system level. Consequently, it doesn’t impact

If I were able to try new games for 2 hours, it would cut down on my impulse purchases by like 90%, so I can certainly see why some developers wouldn’t want to do that. It would cut into their sales from guys like me that just buy s*** and then find out later I’m just not that into it. 

While you’re right in those points, I think demos are sufficiently pro consumer to justify those points.

Wouldnt that be same as people buying the game at full cost and then returning it the next day for a full refund, it would still suck for the developer either way. Its not a win win way either if they didnt provide a demo. Its also unfair for people to buy a 60 - 70 dollar game and come to find out that they dont like

I’m in favor of demos. I miss them. Companies should be excited to show off their new games with hands-on demos.

Demographically, 36.8 percent of [Fairfax County Public Schools] FCPS students are White, 27.1 percent are Hispanic, 19.8 percent are Asian, 10 percent are Black, 5.9 percent are two or more races, 0.3 are American Indian and 0.1 percent are Native Hawaiian (source: 2020 Fall Membership by Subgroup as reported in the

Musk said, “given that Twitter serves as the de facto public town square, failing to adhere to free speech principles fundamentally undermines democracy.”

Well, I’ve done exactly this — come back two years later and tried to get an iOS app “up to code” again with no feature changes. It was multiple days of work

What’s really interesting is that the tech oligarchy, defined by people like Musk and Peter Thiel, don’t believe in democracy as a valid social order. They’re extremely liberal libertarians who don’t respect or support government, even if it’s ostensibly by the people, for the people. So when he says “vital to a

So that means that the biggest shareholders in Twitter decided there’s no brighter future for the company, and they might as well cash out now and let Musk take it private. Bloody hell, but understandable - Twitter hasn’t posted an operating income margin above 5% even when it has been profitable. 

Have you ever returned to a project after a couple years, updated the toolchain, and then had it “just work” without tons of work? Cause I haven’t. I’ve had it happen the other way more than once tho

In a way they do. You can’t have your game listed if it doesn’t work on modern hardware. Obviously those changes that break things on windows happen at a much slower pace than the mobile platforms, but seeing as how I have a ton of stuff that doesn’t work on my android, I like knowing steam does a reasonable job of

Yeah, but even if they didn’t want to include backwards compatibility this could be a wholly different process. The email should be “your game doesn’t work, fix it or we remove it”, not “you haven’t done an update in a bit so it must be bad and we’re removing it

I’m largely okay with mobile ecosystems evolving in ways which might make past games unplayable, as long as devs have the option of updating them. I respect that devs may choose not to, or may lack the resources to keep up with it (or the cost-benefit ratio isn’t there), but I’m ultimately okay with it as long as

Trying to tidy up the app store makes sense. Basing that tidy on the most inane metric I can think of doesn’t. There are plenty of other easy numbers you could look at when considering what to remove, and pairing that with the fact that it costs money to get that app on the Apple app store in the first place, make