He said that while sewing his obscure Tengai Makyou II cosplay and even more forsaken Rudora no Hinou rendition of the hidden boss.
He said that while sewing his obscure Tengai Makyou II cosplay and even more forsaken Rudora no Hinou rendition of the hidden boss.
The original RO didn't feel slow, ugly and generic at the time.
i was emotionally CRUSHED. I really enjoyed RO, it was fun, fast-paced and the community at the start was fantastic, I have some very good memories of that game.
Actually, the reason isn't that we thought it would only appeal to a niche audience, it was that we didn't even think about localising it at first.
You are right, the localisation has barely begun.
You summed up the situation pretty well in your last line TheWP.
Not to be contrary or anything but I'd like to say two things, with a preface.
I don't like to comment on people personal stories but anyways.
The one thing I feel is disappearing is the feeling of "having to do the right thing."
I really like this anime. I believe the graphic style they went for is a very nice match to the atmosphere. The smiles and glares are simply perfect.
This trend of trying to be something you're not is seriously starting to get on my nerves.
It feels extremely forced, purely for commercial gain and I don't like being taken for an idiot by video game makers.
I enjoyed graphics on my SNES. (Seiken Densetsu 3 shoreline remains one of the most beautiful thing I've seen in gaming.)
Ah, hello Kumori-no-Yoru.
Simply a quick reply as I mostly agree with what you've said.
This is nonsense.
Simple, concise and gives the layman a functional base knowledge.
I shall reflect on it, I deeply apologise for ever wasting your time talking about something I have obviously very little knowledge of.
Good evening or whichever timezone you may be in.
Well there is another alternative but i'll let you fill in the blanks.