aruisdante
Adam Panzica
aruisdante

I imagine exactly what happened here would happen in the Turo case. I’m not sure what you think would happen in the Uber case, given that if the driver is presumably driving their own car.

If they have the governor, they can kill any bill that doesn’t have enough support to override a veto. So they only need one person in the chain and enough other people not to care.

Most likely though in actuality they just mean “This bill was sponsored by both a democrat and a republican,” rather than suggesting they

I mean, kinda? I would say running away in order to try and get your adversary to over-stretch their supply lines and deplete their forces, then follow up with a crushing counter attack, is pretty realistic military strategy for the time period. Forces didn’t move terribly quickly back then, they were all on foot. It

Yeah, the hardest thing for newcomers to CK2 was being OK with just how SLOW the game moves. Each ruler can only make one or two major actions in their lifetime (expanding territory, changing laws, etc) unless you want the whole world to gang up on you (expand too fast) or your vassals to hate you (change internal

Yeah, the dev diaries have pretty strongly suggested that basically everything important from the “final state” of CK2 was going to be in base CK3, plus a whole bunch of new stuff (your dynasty actually being, well, a dynasty, with branch families and inter-house rivalries and bloodline traits more impactful than the

Read my followup. Gears certainly had “open world” segments, but you never actually do anything in them, they’re a glorified loading screen for you to move from encounter to encounter, the natural evolution of the “elevator” from UE3 games. It was not an “open world game” in the same sense that, say, Spider Man is,

Sorry, you’re correct, I worded that wrong. My own LG OLED can do 4k@120 over HDMI2.2. The assertion I made was much stronger than I actually meant. What I meant was that most TVs do not target those frame rates unless they are expressly intended to be used as a gaming monitor, which some sub-brands have been, but the

My LG OLED can do arbitrary framerates from 0-60Hz via G-Sync on HDMI2.1. It has HDMI 2.2 and could thus do 120Hz, but no PC graphics card does. On HDMI2.1 it can do 4k@60 with full RGB 8-bit, or 4k@120 with 10-bit 4:2:2 chroma subsampling. If it was HDMI 2.2 it could do 4k@120 with 4:4:4 chroma (no subsampling).

Note: I did just say you’re never in a large open space, which isn’t really true in Gears 5, there are open world segments. But those open world segments are comparatively barren relative to a “proper” open world game. Every actual enemy encounter in Gears happens in a contained environment. The few action showpieces

Yes, because federal safety laws are totally designed around the assumption that every single person buying a car is a pedophile /sarcasm. Maybe you should try actually reading the document?

Apologies, that was not clear from your original comment or follow ons :) And it definitely is clear many of the people replying to you aren’t aware of it.

You’re assuming the internal latch controller and the various other latch controllers are separate controllers. Given the secondary latch on the corvette is also electronic, that seems unlikely. You’re also assuming the usecase of someone with a spare keyfob attempting to unlock the frunk as a person drives away with

Why? Almost all consoles are attached to TVs, and there are no TVs which can run higher than 60FPS, because there is no broadcast standard for 120FPS media.

Gears 5 is also running on UE4, which has been continually optimized over time (Gears 4 ran at 4k30), and has the direct backing of the console manif to spend time optimizing to the point where it can run at 4k60. It also is a game that lends itself extremely well to such optimizations, as you’re never in a large,

Framerate stability is much less of an issue when you support VRR, because it means you aren’t jumping from 60->40->30->20->15, you actually can run exactly the frame rate the game is able to produce at that moment in time. I finally got a VRR monitor on my PC, and it has been absolutely revelatory. I think that VRR

60FPS is a good thing for action. It’s actually a bad thing for in-game cutscenes if they were composed expecting a 30FPS cadence, because it will take them from feeling like they are from a movie, to feeling like a documentary, and that may not be the effect the original composer of the scene intended.

It’s because 30FPS is closer to the cinema cadence of 24FPS. Frame rate is actually one of the big reasons movies look and feel like movies, and TV shows/documentaries, which typically run at 60FPS, look and feel like TV shows/documentaries. The Last Of Us has a lot of in-engine cutscenes. When these run at 30FPS,

While it’s great to see next-gen games offering the choice, I will point out that VRR support in modern consoles makes the need for this tradeoff potentially less critical than it was before, where even if you ran in the high 40's or 50's most of the time, you still had to cap it at 30 because of v-sync.

There have been a lot of people questioning why these particular choices were made, when they think other choices might have been better. Let’s address that at the top level:

They are two solutions to two different problems that both result in the hood popping up at speed.