aruisdante
Adam Panzica
aruisdante

Again, you’re thinking about American scale. You’re not thinking about Europe. 100 miles is driving across country in much of Europe. That 60 miles of driving wasn’t an “average round trip,” it was the total driving for a day. That means there is also likely time spent back in the depot where if the quick charge

In fairness, Buddhist views are pretty inseparable from Japanese culture, so death being an end to suffering (especially for children) is a lot less morbid for them than it is for Americans, given the whole reincarnation thing. There’s a reason Jizo statues are everywhere in Japan (including in several shots in both

Ah, I see what you’re saying, you mean that assets are intentionally duplicated in the master package to co-locate content that might frequently be loaded together. Ex: I need the assets for Bob the Builder, who only shows up in 4 in-engine cutscenes. So I duplicate his assets in 4 different places so that I never

Yeah, that would be an interesting distribution model. “Selecting this graphs setting will require downloading 2GB of additional content, is that ok?”

2GB is not all that much content. A single 4k uncompressed texture at 32bit color depth is ~33MB just for the base color data, forget any precomputed maps on top of it for shading.

That’s still a content delivery failure (and clearly is, since the PC and PS4 versions do not have this issue). It should absolutely be possible for defragmentation to happen as a post process if that’s the issue. Defragmentation of existing content isn’t new, it’s been around since the 90's.

Oh yeah, that’s absolutely why they like squeakers, especially hunting dogs. A friend’s hunting dog would very reliably with each toy immediately set about ripping out the squeaker and stuffing, then completely lose interest in the toy as it was now “dead.”

The most polite way to say “they smell like farts and BO. But mostly farts.

The market share thing is pretty easily researched. That’s just one link, but the data agrees across all the sources I could come by within a few %. But I did just realize a somewhat important detail, in that I’ve been quoting worldwide market share. This lawsuit only matters in the US. iOS’s US market share is closer

Uh. We absolutely had these practices 15 years ago. 15 years ago Steam took 30% if you sold on it (Steam was a brand new experiment at the time). They only dropped their cut in the mid 2010's in light of competition from console store fronts and alternate PC store fronts. If you didn’t sell on steam, you sold at

I mean that’s true, but Microsoft had over 95% market share when they were sued. Apple has less than 25% market share. Android has 76%.

While I still enjoyed it, I agree it absolutely suffered from what most docu-dramas like this suffer from if they go for more than one season: the people participating in the documentary becoming aware of the “style” of the final output, and acting up to it. In season one, nobody had any idea what viewers would find

That’s only true if you don’t consider Android a competitor to Apple. Sure, Apple has a monopoly on its own platform, but it does not have a monopoly on mobile application development at all. iOS’s market share is only 24%. Android is 76%. This is a far cry from when Microsoft got hit with an anti-trust lawsuit over

Yes. The argument is basically “developing for iOS is the only way to actually make money on mobile, and thus Apple has a defacto monopoly because they created the concept of that market.” Saying that had a monopoly would functionally be saying that developing for iOS is a market completely divorced from Android or

I dunno. Android’s market share is just so much larger than iOSs even after excluding non smartphone/TV installs (it’s ~76% of smartphones to iOS’s ~24%). It’s just that iOS’s users outspend Android ones by a comical amount (it’s like 10:1). That’s likely an economic feedback engine of the fact that the cost of entry

That’s fair. While Uber does accept ApplePay, they definitely don’t go through the 1p payment flow for non ApplePay transactions. The legal distinction in Apple’s terms is basically “are you buying something that modifies the application on the phone.” But it certainly seems like a good vector of attack for a legal

There’s no one-click buying through the official Apple payment system though. At minimum, the user needs to provide TouchID on devices with TouchID, or double-tap the power button to enable FaceID on devices with FaceID (specifically to prevent unintentional buys just cuz you happen to be looking at your phone). Apps

Correct. It’s absolutely anti-competative to say “you can’t even suggest there is an alternative way to buy stuff if you want to sell here.” Since that ruling, Apple has refrained from kicking apps that do a similar thing, and it is how most devs that don’t want to pay Apple 30% get around it. But it turns out that

I mean, but that’s just wrong. Android’s market share dwarfs iOS’s, even if you exclude all the Android installs on non-smartphone/AppleTV-like devices. It’s just that iOS users outspend Android users like 10:1, so iOS’s market is more valuable to developers. If you think about the cost of entry to iOS vs. the cost of

While I don’t know if the market would agree that 30% is the going rate, the statement that Apple has done nothing for them at all is patently false.