The wait time complaints are the funniest complaints against other healthcare systems, because besides the insane costs, wait times are the #1 complaint in the US about healthcare!!
The wait time complaints are the funniest complaints against other healthcare systems, because besides the insane costs, wait times are the #1 complaint in the US about healthcare!!
Keeping people in terror about the health of their children is also an excellent way to render them slavishly obedient workers who dont dare risk their employment.
A friend, now recently dead, who realized he had alcoholism, desperately spent two months trying to get a bed at a detox facility as their doctors said they had too high a “baseline”BAC to just quit cold turkey (after a horrible emergency which brought it home). Finally got into one by going to an ER of a public…
She was right in a way, I didn’t like the answer. Mostly in that I’m now angry that Finns pay barely anything for great healthcare, while I’m paying out of my asshole for...let’s say adequate health care.
She followed up with: “Health care costs are too high that is true but comparing us to Finland is ridiculous. Ask them how their health care is. You won’t like the answer.”
when rich people hear that we want everyone to get equal access to healthcare, they naturally assume that means they’ll have to suffer the way we do, because they know that their extreme wealth depends fundamentally on our poverty
But but but...if we had some commie pinko European socialist healthcare here we’d have to wait MONTHS just to get in to see a doctor!
The current trajectory of electrification seems backwards to me.
Looks like mass transit is more efficient than personal cars.
Ah, but it’s different, because we all love Totoro/Howl’s Moving Castle/Pom Poko, etc. (And seriously, if you don’t love Pom Poko, something is wrong with you.)
None of this will change my love for his work, but you’re absolutely right: there’s no such thing as a “more enlightened” creative. They’re only human, and…
In consider him having some of these views. It is clear in his work that he does not care for large scale war, often criticizing it in various ways through films like Nausica, Princess Mononoke, Howle’s Moving Caste. Plus in most his works the antagonist is not some evil incarnate and is much more nuanced.
I was also in tears. The pain I could feel in their voices was so hard to hear. And the way they were still heartbroken explaining how they felt when they realized they were not longer his “special person” or his “best friend” was just ugh.
It really demonstrates how much we’ve ‘grown’ and matured as to how we consume media and our awareness of our world and history in 20 years. It also then makes me wonder what ways and what things we have to grown and learn more to understand completely are occurring today, that we will look back on and cringe or be in…
We made a devil’s bargain
Right, a good song’s a good song.
So yeah, the Jackson catalog, “Great Balls of Fire,” “Rock And Roll Part 2,” God only knows what else.
We’ve just got to stand back and say “This is a great tune, too bad about the creep that made it.”
I used to think that way, too - he’d had a fucked up childhood, grew up too fast in all the wrong ways, and didn’t realize the enormity of what he was doing. But, over time, more details have emerged and I’ve seen more cases of abuse, it’s clear to me that this perspective, too, was something he cultivated as part of…
I do believe he made the word “harm” do a LOT of work to obscure his misdeeds, but watching the Bashir documentary “Living With Michael Jackson,” what I am struck by is that he stringently claimed that his relationships with children were appropriate, innocent, and non-sexual in THE SAME INTERVIEW where he absolutely…
I agree—and to add, I think that it’s kind of a lazy premise for a game. It seems like it would be easier to just write from a blank slate (apocalyptic landscape) than have to work around a current timeline. It also seems to allow for the extremely convoluted and played-out story lines that most of these…
It makes a lot of things easier. Filling a map with millions of NPCs is hard. Setting a game after the apocalypse takes care of that. Rendering the insides of thousands of buildings is hard. Destroying all the buildings takes care of that problem.
I think beyond jumping on a train of what sold well, I think it’s one of the rare times you can do whacky stuff in a “realistic” environment and not have to worry about the implications of doing it in the current timeline.