apogee17
apogee17
apogee17

It's happened, but like, it's never been the only arrangement. Sometimes, when I hear people talk about "traditional" family or marriage, I think they've got what I call, "historical nearsightedness" because a lot of them are only linking back to the 1950s/1960s idea of family.

I guess I'm in category three?

But my situation isn't something I was out looking for. I'd been with Mrs. Apogee for going on 7 years. We met a friend of hers, the three of us started hanging out, and then we had this conversation that amounted to, "hey, we all find each other attractive, might as well date." So yeah,

Sounds like Oklahoma's HoR didn't read the paperwork, or they really hate anyone that isn't Christian to the point that one needs a religion just to be married in that state.

"Marriage was historically a religious covenant first and a government-recognized contract second."

Wasn't it also basically a ceremony that revolved contractual marriage and purchase of a human? Just sayin', bro.

I really need to finish this game.

Hell no, it didn't. I applaud for the attempt to tell the overarching story in snippets, but fuck if that wasn't confusing.

I agree with you about it being harder than expected, especially in the latter fights.

You can grind in the battle arena. You can hope for random encounters or go into the hex map dungeons, but you get battle coins/rewards and cash for doing the arena battles.

They really could've explained it better.

It's basically:
1.) Choose where you want to move your character, choose your target, choose your weapon.
2.) Start attack run, wait for best timing for your weapon.
3.) Fire weapon.

Outside of that, it's a matter of nuance - setting up triple attacks, making sure you do damage to

The tutorial explanation (the static one) could've used a better layout. I think the greatest weakness was the information design of those static tutorial pages. To be honest, if it were more in-line with an actual combat, it would've been easier to grasp. I ran the tutorial battles in the arena and they eventually

The combat isn't that complex - and once you've played a few minutes of combat, it becomes reflexive. It might appear to be complex simply because it's different than most turn-based systems. To me, it's something like the Final Fantasy's ATB with positioning tactics of say, Suikoden III.

I suggest everyone give this game a shot. It's got a few quirks here and there, but the combat system is fantastic. It's turn-based, but makes use of location-specific tactics, and there's some reflex and timing based action as well. It's like playing a John Woo-style gunfight in a steam/magic based universe.

The PA announcer in this was the pinnacle of voice acting. I loved how flatly "rejected" was delivered.

That's an impressive job with that pseudo-mode7. I can spot a few differences in how things are rendered (due to the limits of color processing on the Genesis) but the effects of mode7 are pretty faithful.

You know, if this is the set-up for that movie, yes. Please it let it be a team put together by IDK, the daughter of one original team member and the son of the other. I would approve of this. 3 Ghostbuster movies, in a trilogy, and then BAM, cap it at that.

All that money and they couldn't cop for decent menu design. Lovely.

"BUT MISOGYNY ISN'T REAL." - next statement from that same commenter.

Waiting for some HALO mook to stroll into this mod and get smoked after patrolling for half an hour, then bitching about it.

I thought, "so someone jumped into HALO and made it work realistically."

I dated the middle daughter of a pretty wealthy Dallas family.

"Great victories vs. old stones!"

In other words,