It's like this co-worker of mine. Sends an IM, then an email, then shows up at my desk all in 30 minutes. It's like, "chill out, captain shitshow, I have other things to do, and your projects aren't the only ones I work on."
Patience, fools.
It's like this co-worker of mine. Sends an IM, then an email, then shows up at my desk all in 30 minutes. It's like, "chill out, captain shitshow, I have other things to do, and your projects aren't the only ones I work on."
Patience, fools.
Damn, he mad, bro. He real mad.
On a serious note, some guys actually operate like this. I had to do a hand-slapping when he briefly tripped out because a woman he'd been seeing took more than a day to get back to him.
So this kick-starter project already shows great production value. Meanwhile, Sailor Moon Crystal, backed with all of the money of Toei, looks like something a 1st-year animation student drop-out would make.
Ferrari: "BUT MUH BRAND WILL BE IRREPARABLY DAMAGED AND NO ONE WILL BUY MUH CARZ!"
Whatever, Ferrari.
Yeah, I tried to play Borderlands again and at the end of the day, I didn't like it as much. It wants to be open-world, but enemy levels and loot don't allow that. It wants to be an FPS, but again, loot and enemy levels get in the way of that, in addition to iffy enemy AI. It wants to make you explore its…
Oh, Sega. Can't you do anything right that isn't Sonic-related?
Even in sport fencing, it's not pretty as what you'd see in film. :P
While I think we need more non-generic white dude characters, that won't fix the problem in this discussion.
1.) The assailant needs to be dropped from the top of the ferris wheel.
2.) Why didn't anyone intervene on her behalf?
BUT WE'RE GONNA GET MORE SANIC!
(that no one asked for)
In fact, the main character has two very close friends who jointly run a host club, and in there, a lot of events in the game take place.
I thought about it more over lunch. I'd make a longer post, but yeah, the sexism would show up no matter what. It's just that shite writing makes it more obvious and gives it a place to show up.
Yup, actually.
I'm sorta backpedaling, but I'm also adding to my old point, I guess.
It is a shite writing issue - and it's a symptom of that. But in that, I wanna say that the end result is a matter of the victim, how they die, how it's shown (as far as tone, if it's gratuitous or not), and how other characters react to it. Being a…
Thinking on it, you've got a point. The sexism is there, it's just that in the case of writing in games, it shows itself as a reflexive choice of narrative element.
"Wanna show a bad guy? Kill a woman!"
Two things - killing someone is the easy route choice, followed by what is pretty much automatic in making a…
I think you're not understanding what I'm saying.
I didn't question if the sexism is there. It is. Like, someone would have to be willfully ignorant to say it isn't. I do think Sarkeesian's presentation could use work (and I mean simply "could use work" because it's still solid no matter what) even if I agree with…
You've got a good point. I think it's a matter of how their deaths go down, I think.
If I see a guy die in a game, he's dead along side a pile of other dudes and he's sort of one of a million afterthought deaths. He's also probably killed in a hail of gunfire, or a horde of monsters, or as a ship tears in half. Women…
It isn't. And sorry if it came out that way, I've just read some tweets and I'm like, "be careful what you ask for, man."
It sorta is, actually.
But it's a symptom of using someone, anyone, as a background or throwaway character.
In Modern Warfare 2, there are piles of randomly named male characters who join your cause. Those guys are more than likely gonna die. But because you don't talk to many of them and because you only see their…