I'll say this:
I'll say this:
Sadly, the art and animation seems like it was done at half the price of the old anime series. It reminds me of some the cheap computer-assisted western animation of the late 90's, actually.
For most, it's more like, "I wanna be more fair skinned" because in Asia, it's been more desirable for a woman to be fair skinned.
Shit dude, you're asking an investor to think in a manner totally against the grain of investing. Short term gains-thinking is the way of the world, we didn't get to the widespread, gangbusters, worldwide economic success of 2008-2013 by thinking long term, man.
2. A judge can be the only one that decides if someone actually became pregnant as the result of a rape. A doctor can be the only one that allows for a termination due to health issues.
Fighting system is a little different, it's more on sequential, combo-based button presses instead of the counters/timing in Sleeping Dogs. There are still counters/timing based attacks in Yakuza, though.
It's mostly an open-world game set in a very detailed, very lively urban Japan.
I think it's a marketing thing. Sleeping Dogs had a really strong media blitz behind it. Yakuza 4 got a whisper on Twitter by comparison.
And Sega had better do something quick. A lot of their American Yakuza fanbase is at the point where they don't give a shit anymore. It's basically, "well, it's cool that Yakuza 6 might be on the way soon, so thanks for the slap in the face, assholes."
Of course we won't miss a Sonic title. We don't want them.
Whoa, I really love these figure designs. All they need is a little waist and ankle articulation and be ready for massive action poses. Definitely cool.
The one decent ad in all of this is the Dockers PSA. The rest is pretty insulting, and also, Brut smells like arse.
It's a variety thing - if the game isn't based solely on brain-crushing difficulty.
Yeah, but that would mean not glorifying warfare and that would also mean intellectually challenging the player and making them question themselves.
I've worked in design - as a freelancer, running my own business, for a corporation, and now, at a major university. While none of this is gaming industry, it's enough to know that when any project I've been on has hit a time crunch, it's been a product of leadership, planning, or project management issues. Sometimes…
That's sort of a BS rationale.
Not gonna lie, every time I see how much it costs for Mrs. Apogee to be someone's bridesmaid, all I can think of is, "if it's that fucking important, then the bride and groom can pay for that shit."
"Crunching" on a project is almost always a symptom of bad leadership, bad planning and bad project management. Very, very rarely have I had to work on a crunch-project that was a result of random acts of fate like server outages, weather or something like that. 97% of the time, a rushed project can always be linked…
Like how our banking system has a culture of "fuck it, let's rip off everyone because we'll never get punished."