angryeddy-old
AngryEddy
angryeddy-old

Knocking on wood keeps Satan away. He hates that sound. It's like bees and tubas.

@Furious George: I like the PS3/Xbox version of the game as the continuation of the movies. The game does a great job with that. But simply on the topic here, about the Wii version's visual style not just adopting The Real Ghostbusters, it would have been cool to look at though not entirely accurate considering how

@Inzoum: It's all about which became part of popular culture first. ;)

@Inzoum: Yeah, I was tricked by it too, along with lots of other sad and confused children... But that's why the Real Ghosbusters adopted that "Real" in the title.

@Seniath: I've been debating doing the exact same thing. Did you get the cool firehouse box and everything?

@orijimi: "The dynamic never sat well with me that the guys had the proton packs and then the one goth girl had the capture device. It seemed all too phallic and yonic."

@Pretzels: How else would you explain it except for "rad"?

@bardofawen: I already brought up the PKE Meters, but yeah, that was pretty cool. The viewing window on the containment unit had to be a reference - not to mention the containment unit itself looks a lot more like the Real Ghostbusters version that the simple red box we saw in the first film.

@hotrodx: Believe it or not, and this is weird as hell, Lorenzo Music lost his job voicing Venkman because Bill Murray complained that the character sounded too much like Garfield, which Music also did the voice of. Dave Coulier was then brought in to replace him.

@orijimi: I never accepted Extreme Ghostbusters. The cast was alright, even though the whole "cover every single demographic" theory of character-design was clearly used. For me it was the alterations done to the proton packs and the traps that ruined it. Those things are iconic, damn it!

@Komrade Kayce - Hero of Soviet Kotaku: I still have my Ecto-1 around somewhere too, I loved the weird grappling hook that would come out of the back to snare rogue ghosts and pull them in.

In the PS3/Xbox 360 versions of the game, there's a cool nod to the Real Ghostbusters cartoon. In the basement on a table across from the containment unit are a bunch of PKE Meters. One of them is clearly the PKE Meter from the cartoon. I thought that was snazzy.

@Mundus: Milking the franchise? R&C is one of the few series who could release a game every year and constantly improve the gameplay over the last one. By the time Up Your Arsenal was released, the formula was perfect. Screw around with it too much and you end up with Ratchet: Deadlocked... Meh.

@Antihippy: The first Resistance was seen as the PS3's first "good" game at launch outside of maybe Motorstorm. If Resistance had been released a year or two after the PS3 arrived, I think you'd see a number more in line with R2 or even lower.

@JahB: That was pointed out in the article.

@scotty: Agreed. I loved Tools of Destruction, but I missed the online stuff that Up Your Arsenal had.

@Woz: I'll take Uncharted over the entire Jak & Daxter series anytime... Not that they were bad, but Uncharted was just so damn good and so much more fun.

@Pugnate: I remember when I was a kid and was able to open the box, pull out that day's Transformer of choice, and turn them from car to robot and back without too much trouble. All this talk of "Voyager" and "Fast Action" and "Leader Class" is confusing. When did they start dividing the toy line into skill rankings?