I had Tali kill herself on one of my playthroughs and it upset me so greatly, I turned it off and never went back to that character.
I had Tali kill herself on one of my playthroughs and it upset me so greatly, I turned it off and never went back to that character.
Uck, I disliked so many things about Inquisition. I'm trying to remember the ending: you defeat what's-his-name magistrate, and then the game finally tells you who Flemeth and Solas really are, and then it ends. And she dies right when we finally learn what's up with her. Also, I was deeply troubled by the fact…
That's a good way to put it. The ending itself always tends to be the same regardless (defeat the Archdemon; stop Sovereign and Saren, etc.) it's just the details around and/or after it that tend to alter according to your decisions.
ME3 is my favorite of the trilogy and I definitely love all three games. I imagine a lot of the anger (and overblown reactions) came from all the anticipation. Having to wait in between game releases really builds up the expectations, and I think fans were almost primed to be disappointed. There's probably a lot of…
I'm just looking forward to Mick grumbling "nerds" for half of the episode.
To be fair, I imagine it's such a uniquely powerful position (to have that much influence over pop culture) that probably just about anyone would screw up if thrown into it.
"Well, he's down for the count. All in favor of re-wiping his memory and leaving him behind?"
*everyone raises their hands*
People love to rag on George Lucase because: prequels - but there's still a level on which I kind of don't care. Dude essentially created modern pop culture (I know he had a huge impact on my childhood) and every time he's made a Star Wars movies (even the prequels) he's changed the movie industry.
Just so long as they don't bypass casting a young George Lucas in favor of a CGI caricature.
Given the zany nerdiness that the show engages with on a regular basis, I can only see this plotline as a positive thing.
Batshit crazy is LoT's modus operandi.
Series finale of Person of Interest. I was late to the game with the show and only just got through it this year, but I loved the whole thing like crazy. And while CBS was kind of cruel to it at the end (we're just going to burn through these episodes as fast as we can with little fanfare like we're embarrassed to…
I enjoyed how many of the jokes I laughed at that the kids in the theatre around me were looking at me for in confusion.
I haven't necessarily felt this way with the Souls series but I have felt it with other games. I'm playing Divinity: Original Sin and I definitely feel like it's dogging my experience. For the life of me, I can't figure out its quest structure, and I keep having to consult online guides to find where and how to…
Yeah, I feel like what Dark Souls did on a macro level, Dark Souls III started to do on more of a micro level. The one I often go back to is Cathedral of the Deep. It's so much bigger than you anticipate it's going to be, and every time you discover a new area of it (that lets you look back at the other areas within…
I'd say play 3 for its really great story, if nothing else. Imo, it tends to get unfairly overshadowed by 2 (which is fantastic, but I think its reputation comes from its novelty as much as anything else) and it has a wonderful narrative about what drives Nathan Drake to live such a crazy, dangerous life.
I like Uncharted 4 for showing me that character and story can trump gameplay.
Like it's said in the article, I loved the ethereal beauty of Boreal Valley. I love the way Miyazaki's games are able to convey beauty and tragedy and madness all at the same time.
The writing for Uncharted 4 was so good that I adore the game just for that alone. I spent much of the game so frustrated with Nate, and I love how aware the story was of how terribly he was behaving, and managed to make him aggravating and sympathetic in equal measure. It was like knowing a friend in real life: I…
Zootopia. I'm hardly Disney's biggest fan, and yet I absolutely loved the movie's nuance. The way it captured the micro-prejudices we have against others that are different from us and the complexities of how they inform our perceptions, how harmful they can be. Not to mention its core message of embracing…