alexanderhad--disqus
Alexander_Had
alexanderhad--disqus

Funny that my intense dislike of Diablo combined with my love for first-wave modern roguelikes (especially Spelunky, but also Isaac, FTL, Risk of Rain, and Rogue Legacy) meant that I've never thought of the former as the missing link between Rogue and those games. But the connection makes sense, especially when taking

Yeah, that makes sense, I probably wouldn't have minded that much if I wasn't charged with making the choices as it would have felt less personal.

Interesting that while we were both put off you managed to "mend" the experience, while I could never get past the jarring discrepancy between my own reaction and the ones offered to Henry. In terms of what was available, I think you could simply choose to ignore Delilah but there was no way to address her behaviour.

I would actually agree and expand on Kylroy's initial point: I think the way interactivity was implemented in the game actually detracted from the experience. I'm one of the few people/critics not impressed with the game and the reason why is precisely because it revolves around a story so powerfully told, I wish I

Best single-player-game-for-two-or-more-players ever!

As trite as the aesthetic may be considered by some at this point, I think 2016 was truly a fantastic year for pixel art. Hyper Light Drifter was probably the best looking title overall but certain areas in Moon Hunters (a very interesting game that's unfortunately a tad too easy) could easily give it a run for its

For people interested in experimental games and/or Cardboard Computer, their Neighbor is part of the recently released Trienalle Game Collection, currently available for free on Steam.

He's an immensely talented director, in my opinion, that, between High Rise and this may be settling into a sadly predictable dystopian niche. A Field in England is an absolute masterpiece (albeit, one that requires high levels of tolerance to not having a clue what the hell is going on)

Now that you've mentioned it, a Tex Murphy weekend sounds heavenly.

Owlboy looks amazing, can't wait to try it out. However, for this weekend, I've just discovered Shrouded in Darkness an obscure Souls-like that somehow managed to escape my top of the line indie radar. Giving this a chance.

That's my impression as well - in previous entries, if you had a free day and went for a quicker-type victory (technological, mostly), you could finish the game in one sitting. Since that's impossible now, I've kind of compromised with the idea of letting and and saving my progress for another day which is quite

That was, in fact, the change I found most difficult to stomach in VI.

That's a very good point, actually, reassigning spies and traders in the late game, when you just want to keep going to reach that technological victory is rather annoying - definitely one of the things that should be streamlined eventually.

Same here, it definitely could be improved, especially in terms of visual presentation and the UI (as stepped pyramids has detailed elsewhere in the thread) but, other than that, it seems relatively bug-free.

I actually do that (well, try) as well, only at higher difficulties. Wonders are much harder to build in VI, but at least the game is fair about it and they seem to be just as unattainable for the AI, so you may get a decent range of ancient ones still available to produce even quite late in the game (assuming you can

That was the CRL horror trilogy: Dracula, Frankenstein, and Jack the Ripper. Not sure about the other two but Jack the Ripper due to its digitized images of Jack's victims received an 18 rating from the BBFC - which obviously meant every 12-year old had to have it. Quite an interesting first scene, like a

You're gonna have to pester the console kids for that - they're on the other side of the playground.

Well, considering that the term is usually typified by the likes of Resident Evil, Silent Hill, and Alone in the Dark, I'd argue that, not just graphics but a strong action element (even if that action is running away from shambling things) are central aspects to the genre.

Tail of Beta Lyrae sounds fascinating and my Gamebase just informed me that I have it stashed away somewhere among the 6378 games of that platform, so I guess I've found out what I'll be playing this weekend!

The sequel was a bit meh and I didn't even bother with the third one, but I really enjoyed the original.