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    alejandrogor
    Ale
    alejandrogor

    I’m wondering how they expect to succeed. They know nothing about the industry.

    Is like that time they tried to take on Facebook (remember Google Plus? Of course you don’t).

    From what I’ve heard Reflections has been assisting other Ubisoft studios.
    They did the vehicle physics for Watch Dogs 2 apparently, though I didn’t find them all that good.

    It’s kind of sad if you ask me, that’s the game that deserved a second chance, not The Crew.

    My problem with this series (and games from Ivory Tower, IE. ex Eden Studios) are the physics.

    Now, I know this is meant to be an arcade game, I have no problem with that (I love arcade racers!). But I feel that the driving mechanics need to feel at least somewhat realistic.

    The problem, is that even if you don’t know

    I love how the backside looks, but the front seems a bit flat to me.
    I wish they had somehow added some of that industrial feel on there too.

    This looks lovely. I would love to see a Terminator inspired scene.

    Serious question: I’ve been following Kotaku for years, making comments on and off. Lately I’ve been trying to be more active, but it appears that I’m not allowed to make public comments such as “I think this game looks cool”.

    How exactly do I get approved? I’ve tried searching but it seems like I need somebody to

    “It doesn’t look like anything to me.” Ok kudos, you actually made me laugh out loud.

    Knowing Rafael Grassetti’s style (he’s the dude responsible for Kratos’ character model), I would say they are probably hand made.
    I’ve seen several character tutorials made by him and he likes to do everything by hand.

    My only concern is that I’ve tried the XBOX ONE pad and I really disliked the way triggers and shoulder buttons feel.
    Is that improved on the Elite?

    Also, will anyone ever be able to read my comments?

    I guess it’s official. No matter what I comment, I will forever be stuck on the “Perding aprroval” zone. Your comment system is very unfair Kotaku. Specially since I’ve been following you for years and I still can’t post any comments!

    For what it’s worth, I think his environment work is really strong.

    Also, if I may add something, I fucking hate they way the comment system on this website works. And how my comments never get published.

    Things are not good simply because people say they are. Plus, content creators have the right to have opinions.

    I thought the game was OVERWHELMING in the previews.

    Make a good portfolio (I use Artstation for that) and head to Polycount, which is where I usually find all my freelance work (I’m a 3D artist, but there’s all kind of stuff in there).

    Other developers have switched to Steamworks, I would love to see them do the same (or get rid of all the middle ware).

    Forza Horizon 3 is coming on September 27 on XBox and PC (yay!).

    I realize that this will be an unpopular request, but could I ask you guys (that is, the Kotaku crew) to please try and keep mechanical spoilers to a minimum?

    Soo like, why is gay marriage on that list if I may ask?

    It's surprisingly boring and completely wastes the concept, it should have been 100% silly, yet for some reason Ryan Reynolds is moping the entire movie. Jeff Bridges makes it watchable, but the material he has to work with isn't good enough to justify seeing it at all.