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He also did the Devil Breaker designs for Devil May Cry 5

The second I saw “right analog stick dodging” I was out. It. Doesn’t. WORK

So three swings and three misses for Deck13's Souls-alikes. I think the scientific method puts things to rest.

“Influenced”

Yeah, as if PSABR wasn’t worthless enough.

Actually, I would say it’s the exact opposite; take the DMC name off that game and people would forgotten it even faster. The controversy was really all it had because there was nothing it did that other DMC/Ninja Gaiden/God of War knockoffs hadn’t done before. It just doesn’t have an identity other than being really

Yeah, DmC’s story is WOEFUL. In fact, there’s basically no story at all. There’s really no central theme to it so it doesn’t really have anything to say.

One thing I always had to laugh at when people praised that game was claiming it had “great level design.” No guys, DmC did not have great “level” design, it had great (though even that’s debatable) “art” design. When you get down to the actual level design (which means the physical layout; the actual architecture the

The whole thing was just an example of the kind of Japanophobia that perpetuated during the previous console generation. I don’t think it’s coincidence that after it released (2013) suddenly Japanese studios stopped that line of production and began a comeback.

Yeah, of course I don’t like it; because it’s a bad game. It just doesn’t have the trademark campy thrill of the main games. None of the characters are as interesting as OG Dante, Vergil, Lady, or Nero. Furthermore, the story is just non-existent. It has nothing to say nor does it really have anyone to root for. It’s

Because that’s not what it actually did. Shitty one-liners and mean-spirited comments don’t make something a lampooning automatically. A lot of it I would have to say is that the game just doesn’t have tongue in cheek self-awareness. In fact, it’s completely lacking in any sort of style or sense of fun so it’s no

Pretty much, kinda like how Batman’s iconic characterization is more due to guys like Dennis O’Neil rather than Bob Kane and Bill Finger.

The reasons that game was doomed to fail were pretty obvious. The initial reveal trailer, when you get down to it, was almost trying to be more Silent Hill or early Resident Evil, typical stuff from “grim and gritty” stories.

To be honest, I kind of want CAPCOM to go back and remake DMC1 and 2 at some point. They would need serious overhauls, but I think it’d totally be worth it

I remember an interview in the 3142 Graphics Art book where Itsuno said when he came on the only thing they really had done for Dante was his Stinger move. That’s it, the WEAKEST Stinger in franchise history was all they had done. The fact Itsuno got that game shipped at all is a miracle. But with him being on a

Yes, one route. Out of FOUR. Not exactly in the majority there

Yeah, MS killing that franchise was one of the biggest mistakes they ever made. Sure, the games had gameplay issues but they a charm and earnest spirit that no one else has.

Well, interesting little note: in Japan (at least until high school) teachers tend to be more involved in their students’ lives than in America or Europe. A college professor of mine was formerly a high school teacher in Japan (she’s a Japanese expat) and she asked us (the class) about that. She even told us a few

Well, plus the whole power dynamic kinda gets flipped during the time skip because you’re not their teacher anymore and they’re now higher up on the power scale than you (due to most of them being nobility).

Keep your overstuffed remake, Square, all I want are those low-poly figurines