afriendtosell
afriendtosell
afriendtosell

Ashcraft referring to that as “a very angry post” seems like a deeply shitty way to frame it.

The “how dare you speak bad about bad people” bullshit is a tired trope from decades past in order to prevent people from telling the truth about cruel and shitty people. Maybe leave it in the past where it belongs instead of trying to preserve the legacy of corpses who aren’t going to feel sad about it anyway. Or

Hey Brian, probably a good idea to put a big ol’ [Trigger Warning] on this article since a number of the links lead to discussions of suicide.

Holy shit.

if Lowtax had been more incompetent, SA would never have made it to the point needed for the many infinitely cooler and more creative people who built amazing things out of its bones.

You really can’t turn this around into ‘perhaps it is u who are petty’ - the guy gleefully harassed and targeted minorities, and much of his anguish was that his website matured (to a degree) while he didn’t. The Something Awful website bankrolled his entire lifestyle even as he grifted and complained server costs

Something Awful produced a wild amount of humor and culture for decades and had a massively outsized influence for a long time. It was a place where I learned a lot about writing, about politics and some other things.

I mean, my go-to answer will always be The Transformers: The Movie (1986). The plot doesn’t make any goddamn sense and it’s just a massive advertisement for new toys, but I still well up every time Optimus dies.

Same here. It has become one of my favorite games ever.
But I see the problem with fans, similarly like Shyamalan. Some of us are able to enjoy an author’s view/way of thinking/”schtick” in each new game. Some others feel “oh, I fell for the trick once, you’ll never get me again, you’re repeating yourself” and get

Weird seeing hate for it.

What kind of low-key shady headline - Shyamalan wishes he could pull off a Mullins twist

God yes. DS2 SOTFS’s “gank squads” are ridiculous, especially on NG+. I have been going through it on NG+, and I love the game, but right from the get-go you can easily get in over your head with the groups that come after you. Playing as a caster or erring on the side of caution by pulling mobs with a bow mitigates

These games aren’t hard. They can be cheap, they can be unforgiving in terms of player-enemy balance, and they can be frustratingly unintuitive”

As a HUGE fan of the Souls series (DS1 is one of my all-time favorite games), I 100% agree with the “don’t respect your time” comment, and it’s something I hate in general about similar games’ design. Designing levels and bosses with the idea that you’ll have to die a ton of times before you get the hang of them feels

Both. They’re hard, for sure. But they can very much be cheap as well. Hell, even in this trailer you see it with an unseen enemy jumping out from a blind bend and backstabbing the player. Which, in past souls, might have been a 1hko depending on your build and armor. Plus that god mode advantage that they’re likely

One of these days I need to lean into magic, I keep making either dex-int characters or crappy jack-of-all-trades ones.

Does Ford make motorcycles? Your analogy is flawed. Ford has slowly iterated on the Model-T for a ~century, to the point that cars don’t look the same as that anymore, but in general they have 4 wheels and a carriage for transporting people/goods and an engine that burns fuel to make the thing move.

They aren’t hard, but they are unforgiving and after sitting at work all day that’s the last thing I want to play.

There are a lot of new companies making new games, go play those, this kind of combat is what fans of the company are looking for from them