afriendtosell
afriendtosell
afriendtosell

Sit down, pubescent child. The rest of us grew up.

Don’t be fooled, this is wank material through and through. It’s not meant to be practical or artistic or make anatomical sense.

Heels? Check. Ass? Check. Incredibly small waist to hip ratio? Check. This is a blast from 2006 kotaku. 

This is absurd and shows a very shallow understanding of art. Everyone alters a Picasso by the very context of their own lives - no one sees or interprets a work of art exactly the same as everyone else. Even singular pieces of art like paintings; especially paintings by an artist like Pablo Picasso, who was all about

Oh, totes. But my point is this:

A kudos for you for keeping it going for as long as you did; I certainly looked forward to it each week. =)

Yep, Death of the Author applies to Video Games as well as anything else.

What game makers want is largely irrelevant once the game is out of their hands and into the public. Speed runs, glitches, boss cheesing, etc etc. none of it intended, all of it valid. Designers can design a game however they want, the second a player gets their hands on it, they’ll play it however they can.

I think what MarionN is trying to say is that softening the difficulty would yield a different experience than the developer’s intended. It’s from the perspective of being a purist, vs a hardcore gamer looking for clout.

Shameful if someone played a video game a different way than other people did? As in actual shame?

In this case the ‘easy mode’ is still pretty damn hard, and a mode that the developers have balanced the game around. Playing on that is quite different than asking the developers for a brand new difficulty that would trivialize much of the gameplay.

This week, on “How to Read Life in Aggro!”

You call it nihilistic, I call it realistic. Eventually things generally return to the status quo. Things rarely change in huge amounts, instead changing slowly over time. That is human nature. Once people realize that criminals have stopped mysteriously dying crime would eventually return because the fear is gone.

It’s not about creativity, which I’m sure the writer didn’t lack of. But rather that they don’t dwell too much on the philosophical part of the story.

But what were you expecting?  It’s about an asshole kid with a god-complex who starts with taking out criminals, and moves on to just taking out anyone who goes against him. It was never going to have a happy ending.

“a) only true for smaller publishers”
YES!
I agree with that!
Big publishers have the means to defend themselves and they actually can distribute wherever they want. Small publishers are SOL though. That’s where I see the problem. It creates an unfair competition where the ones that could grow are the ones who are harmed

Not arguing the morals of it, but arguing the entire stance of “Piracy hurts sales,” because it’s a) only true for smaller publishers, and b) contingent on the idea that markets not sold to (the Russian example someone else brought up, for instance) somehow contribute to the entire idea of “piracy hurts interest and

I’m just saying, clearly this guy has read “The Art of the Deal” and if he keeps up this record of building and destroying, he will eligible to run for president and win one day.

That’s basically the same thing I said.  They are not sales and never will be for the company.  If you don’t localize the work, then they’ll pirate it in their language.  No matter what, they aren’t making sales off those people so it’s not 3 billion in damages.  

Well the site is shutting down, so now we’ll see what happens.  Will profits go up?  Or stay the same.  My suggestion about digitizing the work themselves still stands.  You want to prevent piracy, find a way to profit without having to worry about them anymore.