afriendtosell
afriendtosell
afriendtosell

For a game touted as being so big and an RPG series known for lots of possibilities, I felt like the world was completely lifeless and the decisions (both for character builds and story-wise) were stale and trite.

And honestly the dragons are hard no matter what difficulty you’re fighting on. So “hard mode” is kind of moot even with them.

You mentioned Cole...

While I’m not as angry as you, I largely agree. DA:I was (like most of my Bioware experiences, honestly) pretty uniformly disappointing and underwhelming.

I fully agree! and really glad to find someone who feels the same :D.
An open world works well for a sandbox type game. If it’s supposed to be narrative driven... well the narrative becomes just another side quest. I like how they did it in the first Assassin’s Creed with gating areas, and the quests being (if i

DAI was an enjoyable game, but they really dropped the ball as far as “choices” are concerned. The sequels to DAO never reached that level of greatness that the first one did.

Man Fulfills Dream To Be Asshole In Comment Section

“Each time, they failed to select enough corresponding champions that would help protect him so that he could maximize his barf damage potential.”

That must not correlate at all with the fact that the west thought it was a good idea to market only Sonic for Sega, so people could know only about those Sonic games while the good Sega IPs got ignored for no specific reason. I wouldn’t be surprised if the whole reason for that was because they put their fan bias

Anyone who says they want the option to brign Aerith back, is entirely missing the point of the story and the meaning behind her death. Besides- she helped save the planet by summoning Holy there. If she didn’t die, everyone would likely have died.

please, stop talking.

Adding an Aeris lives “route” (or storyline) - 32.6 percent

“Do you see how different this strip is from the one in 1955?”

Now playing

I remember the first time Anthony and I saw the elevator scene in MGS1. We were sitting at the edge of my bed, enthralled. I was exhausted from anxiety and a constant string of high-octane battles, and was looking forward to a bit of a respite before plunging into another firefight. To which Metal Gear Solid said: Fuck

“This just in, the NFL is moving all the teams to Miami so that the players in the North quit bitching about handling cold balls.”

Hey! You take your knowledge of how animation works out of here! We don’t have time for that kind of talk when we can be making vague assumptions!

To be fair a lot of these changes are changes in character modeling. As some examples are just imporper comparisons as the various characters are in different forms. Such as Imperfect Super Saiyan Goku (From his fight with Frieza) vs Full Power Super Saiyan and Super Saiyan 2 Goku. Also as the series goes on every

“”Inquisition’s combat is enjoyable enough,””

Inquisition had Sera, Blackwall, Dorian and Iron Bull. Their writing was fantastic.