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afriendtosell

The thing is, there’s differences in the level of celebrity at play. Hollywood and other kinds of celebrity can afford to live “above” these kinds of thing, to a certain degree, because their fame isn’t almost inextricably tied to how available they are to their fans. That, and when you get to a certain level of

You really don’t know, so let’s leave it at that.

So, as someone who saw Fortnite become a thing among his students even before Ninja hit it big, I feel safe in saying that he had/got such a huge following because:

You realize tons of Streamers actively do participate and try to speak to their fans about these issues, never mind how fans in fandom also try to have conversations about these things every single time shit like this happens, right?

Except he’s done that. Repeatedly.

Because thousands of young kids and teenagers watch him, so he has a platform where what he says has the potential to affect and reach millions.

I mean, all things considered, he’s not exactly wrong about this:

It doesn’t happen all the time, but it isn’t all that uncommon either.

my point was essentially that a troubled development doesn’t always make for a bad game. my point was that most games have a troubled development but the devs address those problems which leads to a good end product.”

Look. Any way you slice the math, it’s not going to be in favor of the point being argued about how “commonplace” this is.

This happens, but certainly not enough—and to such a degree—to claim “It’s the norm,” like so many people want to claim.

That’s the thing, though. Even just using brute numbers and no nuance, the fact is that it doesn’t happen as often as we think—and that, in fact, it happens on such a statistically miniscule level that claiming “This happens all the time!” is an incredibly ignorant statement.

Give me ten more, and I’ll tell you that over 6000 videogames were published between 2010 and 2020. And that, even assuming that 100 of those games released in a similar state that Cyberpunk did, you’ve still got a percentage that is nowhere near high enough to even come close to making the statement “This happens all

“Here are over 80 examples for you”

First off: I’m not trying to argue in bad faith, and asking a question so that people can think about their answer in relation to the topic at hand isn’t—I think—me trying to move goalposts.

Thank you for the effort to answer the question.

Okay, lets look at this list:

Look at the games you’re bringing up and really take a look at why and how they were bad, though—DKN suffered nearly, what? A decade plus of mismanagement plus changing development teams? Kotor II got pushed out before it was “done”, but was still a perfectly serviceable and—to this day is still—held up as one of the

You can’t just bring up a game that we have seen nothing about as proof that “this happens all the time”. And that’s what I meant to have people think about with my question. That this isn’t the norm, and we need to continue pushing developers and fans alike to understand that.