afriendtosell
afriendtosell
afriendtosell

I’m from PR and currently live on the island. The damage is easily traceable back to the hurricanes and the earthquakes; but the real source of damage has yet to be figured out, and comes down to which governing body dropped the ball in terms of keeping abreast with inspecting how much damage the cables have suffered

I live and am from PR, dude. It’s a combination of the hurricane, the earthquakes we had, and inspectors from the US and/or PR not doing their jobs.

The actual, real issue is whom is going to pay for it—Puerto Rico or the US. And figuring out whose fault it is, in the first place, that the dish was allowed to deteriorate to such a degree despite passing inspections multiple times.

edit

Nice answer: So they can run it twice on Kotaku and Gizmodo for different audiences.

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Unless there is a level playing field there is zero point in have a multiplayer mechanic.

I don’t agree at all. Tons of games target specific types of players but that is besides the point.

But beating a boss in these games isn’t about having DDR/Bullet hell levels of reflexes. It’s more about analyzing the enemy’s movement patterns looking for the right moment to strike.

In the same vein of you saying: “Don’t like, don’t buy,”—

This is borderline a bunch of white dudes complaining that they’re not allowed to say the N word.

And, like all things that are subjective, consumers are allowed to criticize artistic decisions that don’t match up with expectations or when an artist—as has been the case for decades—doesn’t think past the bridge of their own nose in terms of things like representation, accessibility, or inclusiveness.

I’m glad you asked!

Except they’re not “for a certain player”. That is an idea that is entirely made up by the Soulsborne community based on their circlejerking and a single quote by Miyazaki that is at constant screaming odds with the entire breadth of FROM Software’s ouvre.

This game still have the best feeling traversal in a videogame I’ve ever played; even better than Mirror’s Edge.

Imagine someone who likes to read the last chapter of a book first. That’s their call, sure. I’m not mad, I just think they’re not going to enjoy that book as much as I did.

Souls games themselves are built on a certain fundamental elitism. They are designed, in part, to separate those who can play them from those who can not, and therefore, will not. And they are unapologetic about it.

instead of learning what they were doing wrong and improving and then having that feeling of immense satisfaction when you finally win.

You are never going to get a straight answer from people on the other side of this argument—as you saw from the first comment, lol—because what they really mean by shit like “experience the game the way it was intended and designed” is, actually: “experience the game in a way I don’t agree with or that devalues the

But then, his reasoning for not adding an easy mode doesn’t check out either.