afriendtosell
afriendtosell
afriendtosell

Storm and Wolverine have an off-again, on-again, incredibly healthy relationship that trumps absolutely every other partner she’s had (sorry, T’challa; you’re kind of a war criminal) so I’ve always been fond of it. Curt comes in because the three tend to have a lot of team-ups together and Wolverine was extremely

The world most people are looking for, here, is: “Gameplay loop,” which is meant to be repetition.

Yes, now we can and should start focusing on the Wolverine/Storm/Nightcrawler love triangle because it honestly is 100% time better than Scottt or Jean.

Equally horrible is how they turned Ilyana—Magik—into a racist asshole who refers to Dani Moonstar, one of the few Native American characters in Marvel Comics, as Pocahontas multiple times during the movie. They literally turned a character who has plenty of other ways to be an asshole—because she is an asshole in the

What’s worse is that Reyes is like, one of three Puerto Rican heroes that are still alive. (The other two are Miles Morales (Afro-Latinx) and Ava Ayala, the current White Tiger, who is also Afro-Latinx iirc.

To be fair: a lot of really successful interview shows have their guests drink or offer them alcohol.

Yeah, my biggest barrier of entry was the farming and just...not knowing what to do or how to play after the tutorial. It’s one of those few games I think that just isn’t “for me,” or whatever—most MMOs aren’t—but damn does everything I hear about the game sound cool.

Holy shit that actually sounds bonkers-amazing.

Humor is subjective, man. Comedians like Kevin Hart, John Mulaney, Iliza Shlesinger, Gabriel Iglesias, et al are selling out stadiums but you don’t consider them “working comedians” just because they don’t fit the same paradigm of “funny” as Mitch/that you think is funny?

Krieg could literally do nothing and kill enemies by exploding, to no damage to himself. What are you even on about.

The traditional idea of “Parry an attack at the right time to do massive counter-attack damage,” is resource-based/not as powerful in this game as it is in other Soulsborne like games, yes. Like the other commenter pointed out: you need to burn a bar of Resolve—a resource every ability and some items in the game uses,

There is never a time in Bloodborne where you don’t know where to go. The game is extremely linear because different segments of it are gatekept by things you have to do/bosses you have to beat.

It is bad design, full stop. There’s holding your hand on where to go next—like Bloodborne did—at one end of the spectrum, versus segmenting your world off into bite-sized levels—like DS3 did—and then there’s just plopping a player into the middle of an open world that actively punishes you for exploring because of

I REALLY want to like this game, but the grind of dying and having to fight the same twenty enemies again just to get to where you where, along with getting absolute ZERO direction in where to go/what to do next is so obnoxious. (The game offers you little hints via—what I call—“vision stones” which show you paths to

The middle one is essentially Psylocke’s costume.

Let me word this better: I feel that the next step would be a collapse of storefronts and/or a merger of storefronts into various “games as a subscription service,” type deal.

Both situations aren’t mutually exclusive, I feel—they were given creative freedom they did not have in the past, sure; but they are also relying on the freedom and good graces given to them by Epic.

A launcher for one game versus a storefront acting as part of a subscription-based model for the hobby are two very different things. And it’s largely by the good graces of Steam—who were basically a monopoly, tbf, which is also wrong—I feel that the subscription service for games across the board hasn’t had more