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afriendtosell

That is the dumbest justification for this shit you could come up with, congrats.

The movie is racist because Dani the entire cast is white-washed, because of what Boone has said in interviews, and because Magik doesn’t need to be racist to be an asshole as that has never been part of her character. She’s plenty of an asshole without having to be a racist in a time where racists are literally

Doubly-so that, afaik, no one calls her out on it.

In my understanding, the entire cast was white washed/and or cast as light-skinned versions of their more dark-skinned portrayals in the comics.

Sadly, yeah.

Here’s a better reason to shame people into not seeing this movie:

Yeah, my biggest barrier of entry was the farming and just...not knowing what to do or how to play after the tutorial. It’s one of those few games I think that just isn’t “for me,” or whatever—most MMOs aren’t—but damn does everything I hear about the game sound cool.

Holy shit that actually sounds bonkers-amazing.

Humor is subjective, man. Comedians like Kevin Hart, John Mulaney, Iliza Shlesinger, Gabriel Iglesias, et al are selling out stadiums but you don’t consider them “working comedians” just because they don’t fit the same paradigm of “funny” as Mitch/that you think is funny?

The issue is that 1) “Official” play—Adventurer’s League—plays strictly within the rules presented by the books; and, 2) There are more horror stories of DMs that refuse to play with players than there are of DMs that play the way you’re describing.

What Bloat?

People in the reddit want these changes. It’s grognards elsewhere—who most often don’t even play this freaking edition of the game--that crowed the loudest come the inception of 5th ed.

Krieg could literally do nothing and kill enemies by exploding, to no damage to himself. What are you even on about.

The traditional idea of “Parry an attack at the right time to do massive counter-attack damage,” is resource-based/not as powerful in this game as it is in other Soulsborne like games, yes. Like the other commenter pointed out: you need to burn a bar of Resolve—a resource every ability and some items in the game uses,

There is never a time in Bloodborne where you don’t know where to go. The game is extremely linear because different segments of it are gatekept by things you have to do/bosses you have to beat.

It is bad design, full stop. There’s holding your hand on where to go next—like Bloodborne did—at one end of the spectrum, versus segmenting your world off into bite-sized levels—like DS3 did—and then there’s just plopping a player into the middle of an open world that actively punishes you for exploring because of

I REALLY want to like this game, but the grind of dying and having to fight the same twenty enemies again just to get to where you where, along with getting absolute ZERO direction in where to go/what to do next is so obnoxious. (The game offers you little hints via—what I call—“vision stones” which show you paths to

The middle one is essentially Psylocke’s costume.

Let me word this better: I feel that the next step would be a collapse of storefronts and/or a merger of storefronts into various “games as a subscription service,” type deal.

Both situations aren’t mutually exclusive, I feel—they were given creative freedom they did not have in the past, sure; but they are also relying on the freedom and good graces given to them by Epic.