Might b a bit morbid, but think of how many people who would’ve fallen in that category have passed away since the first one came out.
Might b a bit morbid, but think of how many people who would’ve fallen in that category have passed away since the first one came out.
Ephemeral Fantasia
Interesting concept, but I still maintain that a game you don’t play isn’t a game at all. It’s a (non-interactive*) simulation—and, in this case, a (non-interactive) simulation of a narrative.
I know this is going to be buried in the comments, but
See, this is where the issue of how we’re using linear comes up—if you think of FFX as a game that is “on rails” with all the optional content before Zanarkand being diversions from that path; then, yes: you remove that optional content and the game is—by this definition of linearity—very linear.
Yeah, in the post game. That doesn’t somehow invalidate how the rest of the main game is linear.
A few points:
The issue, as I see it, is people conflating linearity with “places you can go,” and not as much with “things you do,” in a game. FFX had a bunch of side quests you could do on your way to Zanarkand (Blitzball being one of them) while FF13 often felt like you were being pulled forward with no opportunity to do…
I’m To be fair: Dragon Quarter was meant to be replayed multiple times, with your Rank (which increased as you replayed or played very well) determining things like the availability of side areas and how (iirc) some NPCs reacted to you. It also had side quests and optional bosses.
For those that don’t get it: Corpserun is suggesting that Nintendo make the character used to track failed attempts through a level more translucent for ease of following successful attempts.
I’m going to say the following as nicely as possible, but: just because you want to have a discourse about something does not mean I or anyone else owes you discourse.
And, fun fact: as the Chosen if Lloth Drizzt is basically a step removed from Demi-Godhood lmao
That’s the thing—they already have a core cast that they own. It’s only because of authors like Ed Greenwood having contracts that force WoTC to publish his material and FR books at least once a year that the cast (and anything not super related to FR) really doesn’t see the light of day outside of being (before 5e)…
That’s a lot of words to justify something I already told you I don’t agree with and find gross, but won’t fault anyone else for being okay with; but go off I guess
I doubt anyone who wasn’t already a fan of DnD knows who either of those two characters are—and that is definitely no longer the demographic WoTC wants to market to.
Afaik all of Drizzt’s friends got reincarnated.
I enjoyed the first two-three trilogies of books, because the idea of a good Drowneas very novel at the time.
Because the Forgotten Realms are the most basic, uninteresting, stereotypical fantasy setting ever in 5th edition. Especially since WoTC decided to drop most if not all of the meta-plot in order to create a more static/customizable product.
It’s really not though. Most people think DnD is setting agnostic until they start playing the published adventures; but support for other settings and the use of other characters was fairly strong up until 5th edition.
I truly did enjoy the books up to The Ten Thousand Orcs (or whatever the book is titled) but even then Salvatore was pushing it without how much of a Gary Stu Drizzt was becoming.