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I have no desire to read any other comments on this article.  This wraps it all up pretty nicely.

Goddamn this is some good comment. Reminds me why I even bother to stick around the rotting corpse of Gawker.

There was a house on the corner of a small 4-stop intersection I would occasionally drive by when I was a teenager. One day, had its front yard filled with barbed wire and stacks of tires and all sorts of things and signs all saying rather nasty things about the city and local politicians. When I asked my mother about

Addressing your comments (and the general begrudging from the community) of the Masterworks cores, I want to point out a few things:

So much yes to all of this, but, it doesn’t help when there is a significant overlap of players who also play fortnite, and that game gets updates every other day (hyperbole). Sure FN doesn’t have a campaign to deal with, which makes the updates much easier, but the players see that game getting constant releases and

I’m reserving judgment until I see a new trailer. It may very well just be the resolution/tone of the screenshot we were sent.

It’s not like there’s just an easy roadmap Bungie could’ve followed to get exactly where they are right now without any missteps or access to player feedback

But keep in mind that a lot of what they did in Destiny 2 was in response to fan feedback. People then were saying they wanted the grind reduced. Once they had what they asked for, it turned out that wasn’t what they wanted and here we are with lots of grind and segments of the community already asking it to be

And the Destiny gameplay model has been in development since the original release in 2014.  They have had a LOT of feedback and time to adjust systems.

Developing video games is hard. Developing AAA games with MMO and RPG, PvE and PvP, and open-world elements is a gargantuan task. The idea that Bungie should have just “made Destiny 2 better” is hilarious when you consider that a thousand people are already working around the clock to make the game as good as

It’s simply not a Destiny game if they don’t find a way to fuck something up by changing something no one imagined needed a change.

I don’t understand why something that should be used explicitly for MASTERWORKS (hence the name) is used to level up non-masterwork things, like gear level. I understand using them for raising the masterwork, but it’s use to infuse gear is hot fucking garbage.

I mean, I’m pretty sure it still takes 10 to Masterwork a weapon, but this way you don’t have to spend all 10 at once.

But you CAN re-purchase Better Devils from the collections tab and infuse it up! (Just like D1 exotics!) (But sadly without the Exotic Shard/Mote of Light grind)

Not my favorite mechanic either but;

Also, why was everyone so convinced that Joan might have been the killer? Are we really supposed to believe that poor Joan with her witness-verified and thoroughly documented cracked ribs was able to bludgeon a man to death with multiple blows, even a man with a serious flesh wound?

They are friends and partners. Friends can love eachother, and it’s always been clear that they do. Sherlock and Joan as lovers would be a ridiculously bad idea that ends their partnership and the show. If you don’t believe me, look into Moonlighting.

And, that? Is ALL I wanted from an ending on BBC “Sherlock”.

“No, we’re much better than that. We’re two people that love each other. We always have been.”

The whole Watson Wake Up is a nice nod to the original stories. Since Holmes sleeps odd hours (or not at all!), the Doyle stories kind of infers that Watson sleeps normal hours while Sherlock works.  The fact that the Brett series also had this type of scene tells me the Elementary writers have watched the previous

when 45's only daily meal is a piece of stale bread and a dirty 8oz glass of warm Flint water.