The user base isn’t a single entity. I’ve described three implementations of netcode and gave a brief description of a flaw in each. Change to any other implementation, and there will still be complaints from the user base because of it.
The user base isn’t a single entity. I’ve described three implementations of netcode and gave a brief description of a flaw in each. Change to any other implementation, and there will still be complaints from the user base because of it.
Yes, there should be an effort to connect players with good connections. I'm not arguing against that. it's still just an effort though. If a player can't find an optimal connection, it's necessary to step back and loosen the criteria for matchmaking. It's a progressive system so that all players will eventually find…
Again, I agree that should have been addressed in the review. I was just thinking of hyptheticals for why it wasn’t.
The userbase wants something that defies physics. As it is now, visible lag is the problem. Using a host for conflict resolution = input lag on all clients which would feel terrible. Client side detection = other players may appear to teleport and items may behave unexpectedly. Dedicated servers? Not cost effective…
I can only imagine that they didn’t want to try and resolve physics conflicts and opted to sync all clients. A host-centric approach may make the game physics feel too far “off” for the clients. Client-side detection would “feel” the best, but would be a nightmare for resolving conflicts with game items and the game…
I can’t speak for why it’s omitted. Maybe it didn’t strike him as an issue. After all, MOST players in the first game never got enough traction to get much more than the initial 10 level limit in that game. How many “casual” people would even know the upper upload limit of that game? I didn’t. I hear 32 for this game…
Network lag, yes.
If that’s the case, then it is a strange omission from the review - which I would like to note is not this article.
Prioritization can only help so much before you start fucking over people with less-than-ideal internet. Do you shove people with higher ping into purgatory where they can only match with other people with high ping? That would make their experience exponentially worse than a single high ping player in a game of…
Yeah, the laggy aspect seems really glossed over.
The author acknowledged the lag and states that in spite of it, he was having fun. What more do you want him to say about it?
Computers can draw a large amount of power, especially if you’re running a high-end desktop.
Yeah, any capacitive stylus will work. Then you’ll get the best of both worlds - improved graphics with superior controls.
You named 3 restaurants. Of all 3, the closest location for me is 35 miles away. My chicken options aren’t great.
I don’t think anything will reach the “runs on anything” status that the original DOOM manages.
I was a bit hasty and had just sent my Goomba stack into the abyss before I finished turning the camera around the corner and seeing this button...
I’m probably only going to work on some of the 150cc gold cups in MK8D since I’m working this weekend.
[Insert low effort joke about headline here]
I vote to change the headline to “Snooker champion has problems with time management and responsibility.”