adamwhitehead01
Werthead
adamwhitehead01

Context clues, friend. The original complaint was that Cyberpunk and GTA are similar because they encourage you to do RANDOM crimes FOR FUN. That’s not the case with the missions in Cyberpunk. The random reward element in THAT game is beating or killing wanted criminals. IF the original complaint had been that both

1. Although I love BG3 I get people bouncing off of it. Sure, there’s the RNG element. But my buddy is fine with that and what HE really disliked about the game was the writing, particularly the companion characterizations. I don’t have his level of dislike but I get it. With the exception of Karlach a lot of the

That whole trailer being a homage to Koyaanisqatsi was brilliant.

I have to say, I think Remedy is one of the best studios in the business. Their games are always great. They are always shipping games that are well made and aren’t as buggy as other games. I appreciate that so much.

We “factually” recieved the game the same time as everyone else, which was only a few days before launch. We just don’t let arbitrary embargos dictate coverage when it doesn’t make sense.

Perhaps you missed this interview with co-director and writer Sam Lake right before the game came out. https://kotaku.com/alan-wake-

Weird take. 

Gamers: Don’t trust reviews from game critics because they just care about not losing access with publishers

I loved the first game SO much. Strongly felt that it didn’t get the credit it deserved from a lot of people.

The atmosphere was so damn perfect.

In fact, since I played that first game years ago, I’ve since been chasing that very same feeling by getting into horror movies. Actually, I should say that I’ve been

Yet another GOTY candidate. This year is shaping up to be astounding for the sheer amount of great games that have come out; unfortunately for this game and the rest of the GOTY candidates, they all pale in comparison to Dave the Diver.

Now playing

Alan Wake 2 is the single best narrative experience I’ve ever had in a video game, moving text-based Planetfall for the C64 to spot 2 for me. If I play through again (not something I do for narrative games), I’d do so on easy. The combat is fun, but can be brutal, expecially given the scarcity of save points. I don’t

100% endorse. Remedy doesn’t feel like they should exist, and the fact that they do and keep getting to make weirder and braver stuff makes me endlessly happy.

Holy shit, did not expect to see Walter come up in this review, he’s a regular hometown hero around these parts (Just wrapped up a 4 week class he put on at the arts center in Arvada and looking forward to the next one he’ doing in January). He’s also the perfect person to pull a quote from for this game.

And you put

First of all, I’m not your friend. Nor am I seeking that friendship.

Imagine having rebuilt the game from the ground up, only for some critics to claim it “can’t be saved.” More active players now than ever. More time spent playing now than ever. Yes, it was a bad launch, but holy hell, if I had a nickel for every article that wanted to include an asterisk on this game’s massive

You also just spend significantly more time like, talking to people and having conversations, getting to know the characters rather than “4 lines of exposition that leads to you killing a bunch of people and blowing up a silo or something”. There’s a lot of really memorable quests in 2077 and I honestly don’t think I

Naw, you’re full of shit.

I don’t know what game you played but you sure as hell aren’t describing Cyberpunk 2077. 

I do question the importance of strictly adhering to source material when doing an adaptation. In theory, I think you should just focus on telling a good story. I mean, I genuinely like the film I Robot, and consider it a worthwhile exploration of Asimov’s ideas.

At this point, I’m thinking that the best way to faithfully make a Foundation production is a stageplay for theater with zero props beyond basic costuming.

Yes, clearly not 200.