adamwhitehead01
Werthead
adamwhitehead01

Well, not entirely. Deathloop does pick up some of the narrative strands left dangling by Dishonored.

It’s not a shooter, per se. You can shoot your way through it but it’s tough (ammo is scarce) and there’s other ways of achieving objectives. It’s an immersive sim like System Shock (its most obvious inspiration) or Deus Ex, with a bit of BioShock and Alien: Isolation thrown in for good measure.

Using the name can be described as a cash-grab that even the developers hated, but the game itself is not. It’s an immersive sim that took them 5 years to make, set in a brilliantly-designed space station environment (think Rapture in space) with a great storyline and a lot of freedom in how you approach and solve

The IP and studio have now been sold to another company who have made it clear they want to make new Deus Ex games, without the baggage of Square Enix’s insane sales expectations.

Fallout 3 is still set in the Fallout universe though and is a direct continuation of the series (people can argue about how well, but that’s a different matter). It’s still in the same setting. Prey-o6 and Prey-17 are set in totally different universes with different tones, ideas and genres.

Dishonored and Human Revolution both sold very well, hence why they got sequels. The sequels then sold poorly for obvious reasons (Dishonored 2 was heavily bugged on release, they tried to put some weird buy-to-win mechanics into Mankind Divided despite it being a single-player-only game) and less-obvious ones (both

I’d agree with that. That’s always been Obsidian’s MO, to do something more original and interesting and offbeat than the competition, even if it ends up not entirely finished, or janky as hell. Neverwinter Nights 2 and its expansions (especially Mask of the Betrayer) were so much better than NN1, and Alpha Protocol

Neither is 2021, when Lucasfilm Games (LucasArts’ original name) was resurrected.

The last time I played the Steam version I had to fiddle around with settings and mods to get the damned thing to just work. The Switch version of KOTOR 2 is also infamously still bugged to the point it can’t be finished (though reportedly that should be fixed imminently).

I’m trying to think of a really good remake. FF7 Remake had some really good ideas that worked, but also some bad ones that didn’t. Mafia 1's remake kept the tight story and great characters intact, but the new voice acting was mostly inferior and they made the car race even harder than the original game. I think

It’s because they’re seen as great but also old, janky and unapproachable for new gamers. The corporate bean-counters look at stats and algorithms and reach conclusions like “all games must be open-world, you have to have direct control of attacks and blocks, all new games must be absolutely no less than 50 hours long

Not necessarily. Companies need polished vertical slices of games to show to investors and publishers to get them excited and interested in the project, otherwise the project may not happen. The Star Wars licence probably helped a bit, but the brand is not the automatic licence to make money it was a decade ago, and

KOTOR 2 was far, far more ambitious and interesting, but it didn’t quite achieve its objectives (Obsidian tried to pack in too much for their time and budget), and infamously was released incomplete. KOTOR 1 was a bit more conservative (the storyline is such a retread of A New Hope that it’s mildly comical it’s

I suspect the problem is that they’ve decided they need to change everything.

As for a timescale for GTA6, Take Two allocated a huge marketing spend ($100 million+) for financial year 2023-24, and later pushed that back to financial year 2024-25. So if you want the smart money on when GTA6 will launch, 2024 is it. Which feels logical, as Rockstar dropped the first GTA5 trailer two years before

Remastering RDR1 would be a good way of getting it out on PC, since it was never released on the format back in the day. Apparently the source code for RDR1 is a deranged mess and Rockstar could never figure out how to port it to PC. That might be why all of the RDR1 map is in RDR2, as they planned a more ambitious

Yup, it’s abundantly clear that they built the RDR2 map with the idea of using it as a springboard for a RDR1 remake (which, bonus, would also make it a sequel to RDR2 for new players). Why have working trains, functioning towns etc but otherwise put no quests and almost no content down there? It’s bonkers. Plus even

GTA4 with higher-resolution textures looks fine today. A proper remaster which redoes all the textures from scratch could look pretty spectacular. They didn’t change that much from GTA4 to 5 (they’re both still based on the same hardware). If you can remaster GTA5 (twice!) you can remaster GTA4 without it being too

I’m assuming there was a fairly big time jump during the mission, specifically before the last time they showed the countdown, and during that time they went from a negligible delay to the five-minute delay.

Excellent point. Although you could argue (creakily) that Xavier-838 and Xavier-whatever-number-the-X-Men-continuity-is are different characters. If you really wanted to, that is.