adamwhitehead01
Werthead
adamwhitehead01

$120 for a board game isn’t unusual. It’s unusual for it to be the lowest tier though. You might get that as a high tier or even a middle one, but there seems to be a general feeling you need to aim below $100 for a starter package. If you are even thinking about charging that, you’d better have a ton of completed,

Disney did re-release a whole ton of older Star Wars games on GoG in 2015, including the complete X-Wing and Dark Forces series, Republic Commando and Knights of the Old Republic, but they haven’t done much more since then.

If you get a copy of Freespace 2 (which usually goes for peanuts on GoG) and download the Knossos mod manager, there’s a whole bunch of modern remakes of Wing Commander and even a brand new campaign up there, with relatively up-to-date graphics (plus a ton of other ones based on Battlestar Galactica and Babylon 5,

In this case the game is incomplete as well as being buggy, so this is more of an Early Access demo version. So yes, I think the 1.0 release will still attract a lot of attention and will be a big deal at the time.

Based on this and the other reviews, it sounds like there is some plane-hopping and there will be more in the game, but the bulk of the game takes place on the Prime Material Plane in the Forgotten Realms, along the River Chionthar, in the new-ish kingdom of Elturgard and (in the final game) in the city of Baldur’s

D:OS 1, at least, predates the release of D&D 5th Edition by a couple of months, and was in development for a few years before that, so I don’t think it was 5th Edition specifically they were inspired by (well, they couldn’t). D&D-style combat, kind of, but D:OS1 was far more heavily invested in environmental effects

Gamer here since 1984. I was suckered into playing it by my then-girlfriend, who insisted on me playing to get her extra pumpkins, or something. We both moved onto CityVille almost immediately because it was at least moderately more fun and it was kind of entertaining to see your friends’ cities. I think all told, the

From the look of the trailers, it appears that Siege is set on Cybertron, Earthrise is the journey to Earth via a couple of intermediary stops where they run into mercenaries (led by Doubledealer) and Kingdom is then on Earth, where presumably they run into the Maximals and Predacons. Presumably there can be then a

Presumably these characters will show up in Season 3 of the Netflix War for Cybertron show (Season 2 will be based on Earthrise, the second toyline, so that seems certain).

Yeah, it ran from 1996 to 1999. I was working in a toyshop in 1999 and I remember selling the things.

Bloodborne’s been rumoured for years, apparently because From’s exclusivity contract with Sony was time limited and they’ve had great sales on PC from their other games. If it was time-limited, I wonder how long it was far. Five years was the logical limit and we’re six months past that already with no news.

There’s also the fact that these days it costs $100 million+ (not including marketing) and takes 4-7 years to make a modern AAA game, minimum, meaning that any given studio might only get out one game in the life cycle of a console. You also have the problem that at the start of the console lifespan, no one owns the

Colin McComb’s contributions to Planescape: Torment do tend to get overlooked, and an awful lot of people seem surprisingly unaware that the world, factions, atmosphere and tone of Torment all came from the D&D Campaign Setting, created five years earlier by Dave “Zeb” Cook (and based on earlier material by writers

One of the Twitter allegations is that he was “fired” from Obsidian for such behaviour (although as a co-owner of the company he had to be bought out of his share, so that was a more complicated process). Based on Avellone’s lengthy discussions on various forums, it sounds like he and Obsidian had been outs for years,

Obsidian and their former incarnation as Black Isle produced some of the best-regarded video games of all time. Avellone himself was project lead on Fallout 2, Planescape: Torment and Knights of the Old Republic II, which have huge critical cachet (their detractors as well, of course, particularly for KotOR2 being

The last project he led was the New Vegas DLC, ten years ago. The last full game project he led was Alpha Protocol a year before that, and then Knights of the Old Republic 2 in 2004 (although he apparently had a high degree of influence on Mask of the Betrayer, despite not being the lead). He had a hand in both Pillars

Your point if true, but it’s also worth noting that Avellone was both a co-founder and co-owner of Obsidian (which is why he had access to the company credit card in the first place, generally employees at a company don’t unless they are in very senior positions), which put him in a position of power and authority

Video games are (in almost all cases) the legal property of the franchise owner, which is the publisher (since they pay for it), so technically archiving is the responsibility of the publisher. Technically, individual developers holding onto source code, assets etc were stealing from the company (even if in practice

The speed limiter will probably still be in. It wasn’t breaking the law that was so much the problem in Mafia 1, it was the inertia of the cars: once you went a fair bit over the speed limit, you couldn’t stop them and ended up causing absolute carnage (modern breaks, cornering ability etc being completely missing

I was completely taken by surprise by this, in the best possible way.