adamwhitehead01
Werthead
adamwhitehead01

Completely different games in completely different genres. They were not even remotely in competition with one another. Though there was an EVE mod for Homeworld 2 that was looking interesting for a while.

Mentioning WH40K and STARCRAFT in the same discussion is the equivalent of driving an oil tanker into a burning building. The reason being, that WH40K fans feel that STARCRAFT ripped off WH40K something rotten (not helped by Blizzard starting out trying to adapt Games Workshop properties and creating their own

The great myths of PC gaming:

"Whereas, you can just pop a game into your console and it works without forcing you to go around updating anything"

Or you could simply use a PS3 or 360 controller on PC. Virtually all games recognise them, and in a few cases (DARK SOULS notably) they are essential. You can even use them to control the desktop if you really want to, and of course Steam's Big Picture mode makes it easy.

Laptop. If you get it via a service like Steam (or on disc), you can then play it with more bells and whistles when your desktop rig is back up and running, and the laptop will tide you over in the meantime.

True, I just thought it was amusing that when you do throw in the Black Isle games, a pattern does emerge.

It was The National themselves. They performed the song 'The Rains of Castamere', which appeared on the Season 2 soundtrack and, as fans of the book will know, reoccurs several times, as it's the unofficial anthem of House Lannister.

The British Army was operating thousands of miles, across an ocean, from its political commanders. Local support was dubious and dwindled fast. Britain was also brought under simultaneous military pressure by France and Spain, and could not concentrate all of the military resources it needed in North America (as

Arena, Daggerfall, Fallout, Fallout 2, Morrowind, Oblivion, Fallout 3, Fallout New Vegas, Skyrim (not counting side-games like Fallout Tactics or Redguard). So actually we're due another ES game next going by this - completely coincidental prior to Oblivion/FO3 - scheme :-)

The game is based on a pen-and-paper RPG that allows you to create your own character from a variety of classes. So you can be White Short-Haired Gruff Military Shooting Guy if you really want to, or one of presumably a variety of other careers/genders/ethnicities.

Different game design philosophies. Obsidian are heavily into character and narrative, whilst Bethesda are more about the world and setting. So Obsidian took the followers and gave them personalities, compelling backstories, related quests and the need to take their feelings on things into account. As far as Bethesda

It's what the series is renowned for: every character has their own motivation which drives them forward rather than simply being Lawful Good or Chaotic Evil (something too many fantasy series in the past have been guilty of). To be fair, a fair bit of these motivations are revealed after the first book (we have to

Erikson is a very strong writer, one of the best in the field, but I don't feel the comparison is entirely apt. Erikson is strong in some areas where Martin is weak (anthropology is one) but the reverse is also true. Most notably, Erikson only has a few characters who really come to life in the same way as Martin's

I'm assuming you're not being literal? Martin did start writing ASoIaF more than ten years before Wikipedia even existed. I actually agree about the Dothraki and, to a broader extent, the cultures of Essos as a whole. The east feels a lot sketchier than Westeros itself in its worldbuilding. That may be appropriate -

To be fair, Rothfuss did ill-advisedly write a blog post that came across as sexist. I've met and spoken to the guy (and received one of the patented Rothfuss Hugs) and don't think he is, but he sometimes says and posts things without fully engaging the Am I Coming Across As A Bit Creepy? filter. The fact that when

At least in the Prince of Nothing series there are reasons for why the world is so messed up (not just with regards to women, but everything). Reasons that the reader may or may not accept or buy, but the author addresses the issue. In Name of the Wind there really isn't, beyond the fact that Kvothe is a clueless fool

It's okay to decent, with occasional flourishes of excellence. The cental conceit of the trilogy - that it's an anti-epic fantasy where the wars and pirate adventures take place off-page because they are unimportant compared to the main character's arc - is a nice idea. The problem is that it's a little botched.

It was 'more serious' than the previous three games, not 'serious' overall. There is the mission where you have to dangle out of a helicopter firing rockets whilst getting high from the pilot's spliff, not to mention pretty much any mission involving that dude. Also, Ballad of Gay Tony, the whole thing.