adamsvbullock
adamsvbullock
adamsvbullock

The Hanzo/Widow hate is because they’re snipers in a game that by design is very unfriendly to snipers. The maps have a lot of corridors, bends, and terrain that blocks line of sight. It’s objective based so it highly favours characters that can fight on the objective (Hanzo is a little better in this regard but

Yeah, since its launch Overwatch has supplanted Destiny as The Game Kotaku Talks About. Not entirely surprising, since Overwatch is just Team Fortress 2 reskinned with waifus.

The idea is to work through the proper steps to resolving the conflict, not make an inappropriate response tamer.

I am 100% on the opposite end of this spectrum. Who cares if someone farms for XP in a game where it means next to nothing?

Pathways is particularly obnoxious about it, because it’s global, meaning some of the really interesting lore you can learn about from corpses (which you can speak with thanks to a MacGuffin) inadvertently penalizes you for bothering to learn about the threats you face.

No game was ever improved with a timer.

Remember this post when Jah puts up 65 points in a Chinese Basketball Association game next year.

Kind of an off-the-wall story, but maybe relevant re the kind of people devs needs to appease. When I was 12-13, my wealthy grandpa who fancied himself an investor was shocked when I told him virtually all software can be and is pirated. He was sure I was wrong when I told him even operating systems are widely

I don’t think so. It seems to me like you are more committed to the DRM distaste than the average person is. I doubt that the main targets of DRMs are the hardcore nitpicking individuals like you. They are closer to the “If I can download this for free with one click on launch day and save some money, why not?” group

Look at him with all those rings on his fingers. I mean, they’re pacifier rings with hard cherry candy made to look like rubies, but still.