absent-blue-old
Absent Blue
absent-blue-old

One of my favorites: "If all else fails, use fire."

I'll preface with this: I beat the original Zelda at age five and have been mostly a console gamer my entire life.

@geiko: The original had really good pacing. I agree that the slow pace really amplified the atmosphere. Having some bits sped up like this can genuinely add a lot to the spectrum and accentuate the slower parts as the tension dies down.

God damn I want this game so bad. It may very well be the deal breaker for me to go get a PS3.

Alarm at 7:00, snooze is usually hit though =P out the door by 7:30, at work sometime around 8:00, usually a few after =P

Halo Reach is shaping up to be epic and I think he's 100% correct here. The Halo series is synonymous with Master Chief in pop-culture but I think the new yet familiar direction of Reach will show that this already established fiction can be incredibly powerful towards a wider audience without relying on Master Chief

LttP is still my favorite Zelda game and thus one of my favorite games of all time. One of those I'll go back and play usually once a year or so.

She's taking "beauty in negative spaces" a bit too seriously there.

I like Chrome and I'll use it from time to time but Firefox has the plugins behind it that make it worth it all.

Oh, she's got a trap-door from the looks of it.

I've always been for linear stories in games and even linear paths but anything but linear gameplay.

I'm sure I echo a million other people but Darkstalkers in the fashion of SF4 would be amazing. Nay, Darkstalkers in the fashion of SF4 would be a perfect fit.

@SuperTongue: That's actually pretty cool and very respectable I think. Gabe is deserving of the award he's been given and I think Stephen here sums it up well when he calls him a pioneer for video games for multiple instances (technology, delivery, gameplay, etc.).

With XP and Vista I only kept it on the left so I could "stack" the programs and read their titles. Itty bitty icons with "Whe..." in the title looked stupid, especially when it changed so often. With a fixed width the list of windows just got longer, but aesthetically didn't change.

Is this something that has to run in the background in order to be effective or is it actually changing information in Windows?

No amount of new technology put into a game is going to compare to basic principles of game design. Show that you can talk those up and you've got my interest. Talk up some proprietary tech your studio developed with a niche purpose and it's merely novel.

I always put my 2.5" HDD in koozies, just made sense (especially when you drink beer at the computer often...)

Hey that picture up top was taken about a hundred feet from where I work every day =P

Can I still pause the game to beat bosses?

Tony Stark and John-117 had a baby!