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Video game console business to this point in time has been based on the following economic model: A company builds a piece of hardware that they sell at a loss, and then what they do is sell software and make a licensing fee on software to make that up over time. Most of those console businesses are not profitable

Video game console business to this point in time has been based on the following economic model: A company builds a piece of hardware that they sell at a loss, and then what they do is sell software and make a licensing fee on software to make that up over time. Most of those console businesses are not profitable

Angry Birds is also a bazillion times more approachable game that anybody can play and have fun with. Dark Souls is a frustrating niche game that only hardcore gamers with tons of time on their hands can enjoy. I'm sure it's a great game, but it's definitely not for most people.

They were the first to pull it off successfully, which is basically all that matters. Seriously, I'll never understand the hate this game gets.

According to Google, it's Canti, a robot whose head resembles a television set and appears in a Japanese animation series called FLCL (a.k.a. Fooly Cooly).

What's next? Will they send a takedown request to Wikipedia?

VFX in Japanese live action movie are notoriously terrible. Which is a shame considering the excellent VFX of Japanese anime and CG movies.

A few Japanese devs indeed have dev kits but they are an exception. The vast majority of the game industry in Japan has absolutely no idea of when the Xbox One will be launched here.

Not enough puns.

Yes. That's how I got games for PS4 and Vita, 2 systems that I don't own yet.

All that you've said plus, in Japan the iOS install base is 3 or 4 times that of the 3DS. This says something since the 3Ds has the biggest install base of this gen in Japan way ahead of PS3, Xbox 360 and Wii.

I know that this is just a dev kit, but that doesn't change the fact that the device has no chance for wide adoption beyond core gamers and enthusiasts. I could see this working in amusement parks but who else would want to have to put this on (blocking both their vision and hearing) in their home?

I don't doubt the utility or quality of the Oculus Rift. It just doesn't look like a product that will ever cross into the mainstream, regardless of the functionality it offers.

Let's say that there's about 300-350 million gamers out there (there was 250 million of consoles last gen and 65 million Steam accounts, so those are very conservative numbers given that many people share one console and that not all PC gamers have an active Steam account). 50,000 units is about 0.15% of the gaming

As long as this technology requires people to wear a bulky device that completely blocks their sight and hearing, it won't be able to achieve more than a niche success (ie a few million units LTD at best). Which is not to say that Oculus Rift is not a lot of fun. It just doesn't have the mainstream selling potential

The best they'll be able to do will look like this:

Desktop PCs are on their way out as they're getting replaced by laptops and tablets. There's not much incentive to create new technology for a dying product.

8 Bit

We have, sort of...

Some even say that it proved to be a tall order and it was a hard nut to crack.